Hellboy
Hellboy
Anung Un Rama ("and upon his brow is set a crown of flame")
F Rm30
A Ex20
S Am50
E Mn75
R Gd10
I Rm30
P Am50
Health 175
Karma 90
Powers:
Body Armor: Hellboy is immune to fire and electricity (though he can take damage if the electricity is used as an attack to knock him back). He also has Ex Body Armor naturally, as a half-demon of his realm known as Sheol.
Regeneration: Hellboy regenerates damage taken at a rate of Rm per round, during a period of rest. This applies for most magical attacks as well though some will do aggravated damage to him that requires him to heal as a normal human. This is rare, such as the mithril weapon Nuada used.
Immortality: Hellboy allegedly cannot die on the prime-material plane, though he can be defeated and if he is destroyed on earth, he will reappear in Sheol. This does not mean he can just come back on his own will, however.
- Hellboy also does not appear to age since he attained adulthood.
Right Hand of Doom - Hellboy's right hand is a key fetter to Sheol and holds the demonic great dragon Ogdru Jahad at bay to a dimension in Sheol. Many years before, Amun had created the hand and bound it to the dragon. He was murdered by other spirits that disagreed with his antics and the hand since then passed down through various beings, even a very early human cult, but the Prince of Sheol (Hellboy's father) gave it to him. The hand, allegedly, will work whether Hellboy is attached to it or not, to open specific gates having to do with Hell, and it is said that if he releases the dragon ever, it will kick off Ragnarok. This is initially what the Nazis wanted of him in the past. The hand is virtually invulnerable, having a CL 1000 resistance to damage. It also can regenerate, if damaged, with the same rules as the rest of Hellboy.
Equipment:
Hellboy carries various equipment that can be used against paranormals, though nowadays he does not work for the Bureau for Paranormal Research and Defense (BPRD) anymore. Occasionally he carries herbs, religious relics made of silver and other trinkets he might have access to, thanks to the Fae allies he possesses.
Good Samaritan- This gun is a 6 shot gun with 22 mm bullets.
- Due to being magically enchanted, the gun is capable of firing one shot -or- multiple shots in a turn which would use 1 bullet. This saves him some on ammo. He can fire up to 6 bullets in one round, losing -1cs per round after 2 bullets have been discharged.
- The rounds that are made for it, which he can pop out and change (only allowing one type at a time) are silver, AP, Explosive and Rune-marked ammo for specific paranormal attacks. The weapon requires a RM30 strength to properly aim and shoot, due to kickback and awkwardness. Anyone with less Str trying takes -2cs per level of Strength that is lower.
Big Baby - An over-sized 6 round gun that fires rockets which say "Suck on this" on them. The weapon fires 2 rockets at a time, each causing Am damage. He shoots this gun with his Hand of Doom and it would be considered highly awkward for anyone else to fire it unless they have very large hands.
Skills: Firearms, Melee, Brawling, Martial Arts A, C, D., Occult, Survival, Cats, First Aid
Anung Un Rama ("and upon his brow is set a crown of flame")
F Rm30
A Ex20
S Am50
E Mn75
R Gd10
I Rm30
P Am50
Health 175
Karma 90
Powers:
Body Armor: Hellboy is immune to fire and electricity (though he can take damage if the electricity is used as an attack to knock him back). He also has Ex Body Armor naturally, as a half-demon of his realm known as Sheol.
Regeneration: Hellboy regenerates damage taken at a rate of Rm per round, during a period of rest. This applies for most magical attacks as well though some will do aggravated damage to him that requires him to heal as a normal human. This is rare, such as the mithril weapon Nuada used.
Immortality: Hellboy allegedly cannot die on the prime-material plane, though he can be defeated and if he is destroyed on earth, he will reappear in Sheol. This does not mean he can just come back on his own will, however.
- Hellboy also does not appear to age since he attained adulthood.
Right Hand of Doom - Hellboy's right hand is a key fetter to Sheol and holds the demonic great dragon Ogdru Jahad at bay to a dimension in Sheol. Many years before, Amun had created the hand and bound it to the dragon. He was murdered by other spirits that disagreed with his antics and the hand since then passed down through various beings, even a very early human cult, but the Prince of Sheol (Hellboy's father) gave it to him. The hand, allegedly, will work whether Hellboy is attached to it or not, to open specific gates having to do with Hell, and it is said that if he releases the dragon ever, it will kick off Ragnarok. This is initially what the Nazis wanted of him in the past. The hand is virtually invulnerable, having a CL 1000 resistance to damage. It also can regenerate, if damaged, with the same rules as the rest of Hellboy.
Equipment:
Hellboy carries various equipment that can be used against paranormals, though nowadays he does not work for the Bureau for Paranormal Research and Defense (BPRD) anymore. Occasionally he carries herbs, religious relics made of silver and other trinkets he might have access to, thanks to the Fae allies he possesses.
Good Samaritan- This gun is a 6 shot gun with 22 mm bullets.
- Due to being magically enchanted, the gun is capable of firing one shot -or- multiple shots in a turn which would use 1 bullet. This saves him some on ammo. He can fire up to 6 bullets in one round, losing -1cs per round after 2 bullets have been discharged.
- The rounds that are made for it, which he can pop out and change (only allowing one type at a time) are silver, AP, Explosive and Rune-marked ammo for specific paranormal attacks. The weapon requires a RM30 strength to properly aim and shoot, due to kickback and awkwardness. Anyone with less Str trying takes -2cs per level of Strength that is lower.
Big Baby - An over-sized 6 round gun that fires rockets which say "Suck on this" on them. The weapon fires 2 rockets at a time, each causing Am damage. He shoots this gun with his Hand of Doom and it would be considered highly awkward for anyone else to fire it unless they have very large hands.
Skills: Firearms, Melee, Brawling, Martial Arts A, C, D., Occult, Survival, Cats, First Aid