Arethel
Arethel
F Amazing (50)
A Incredible (40)
S Remarkable (30)
E Incredible (40)
R Good
I Amazing
P Incredible
Health 150
Karma 91
Mental Health 100
Popularity: Remarkable 30 (alf)/4 PR on Earth
Powers:
Imbue Projectile: Arethel has the ability to imbue her arrows with magical/elemental effects. Each arrow can only have one effect at a time but the range of abilities are the following:
- Fire arrow
- Ice arrow
- Lightning arrow
- Holy arrow
This takes 1 Act to change an arrow prior to her firing.
Multiple Shots: Arethel has trained for so long with the bow, it is second nature to her and therefore can accomplish feats of firing two or three arrows at a time. She takes a -1cs penalty for 3 arrows fired at once to Agility, but she does full damage, counting the arrows individually with 3 different rolls for damage.
Follow-thru Shot: Arethel has such deadly aim that she may use her own arrow imbedded in a target as a target itself and fire through it to cause more damage to a wounded area. If the first shot penetrated armor, the second will not have to bypass the armor if the roll is successful so damage will be full. If the first shot did not penetrate armor, if there are no stipulations preventing it, the second shot very well may do so, to which on her turn again, she could do this maneuver again to bypass armor. This attack, however will cancel further actions done on her Turn. Ex. She may do one shot prior, or multiple shots, and then do this attack, which will end her Turn. This cannot be done if her Agility is at Excellent (20) for a roll or below as it does require some focus.
Racial Traits:
As an elf of Alfheim, Arethel is extremely long-lived and when in her lands, immortal, when it comes to aging. She is impervious to -normal- diseases on Earth. Arethel also heals 3 times the rate of a standard human per day.
Arethel can speak various languages after exposure to them as all Elven kind can. She can also commune with animals and with plants and most animals will not seek to harm her.
Arethel may learn or know some small magical abilities and can lend her Psyche to magical ritual rolls as Elves are innately magical entities.
Arethel has a synthetics cloth allergy. It's very uncomfortable and itchy! Consider her acts at -1CS due to discomfort. If she continues wearing the offending garment, -1cs per day as her skin will react and break out and get all nasty. This isn't a 'killing' thing so her stats will not go below Typical by any means unless magic were involved.
Skills:
Archery - The character receives +2cs to Archery (making Agility rolls with the bow Monstrous) This accounts for Standard Bows, Long/Short, and Crossbows.
* Specialty - Focus - The character can focus for much of her Turn and fire one shot with Unearthly (100) to the roll instead of Amazing, but she cannot perform other acts on her Turn.
Tracking (+1cs Intuition), Survival (+1CS to Reasoning or Intuition), Specialty: Forest Survival (+2CS when in a forest), Acrobatics (+1cs when used to dodge, with agility. It may also be used for such things as gymnastics prowess.), Climbing/Running (+1CS to stat indicated), Stealth/Sneaking (+1CS to Reasoning or Intuition or Sneak movement Agility), Crafting: fletching/bows and arrows (+1CS to Reasoning).
History: Arethel is an elf from Alfheim, and as such, has fought in wars and at times known peace. Arethel has a great disdain of demon-kind, particularly due to the war she fought a few thousand years ago versus Muspelheim forces led by Surtur, and another war a couple hundred years ago. Other demonic entities have also tried to invade Alfheim and she has made her stance strong versus them and been a staunch enemy to their life corrupting and destroying ways. She has worked with Valkyrie as well in defending the other realms such as Brunhilde and Sigrun, and the Valkyrie do hold her in some esteem. She can claim Sigrun as a friend and occasionally she does come to visit Alfheim, even at times of peace and has allowed Arethel to Valhalla on occasion.
F Amazing (50)
A Incredible (40)
S Remarkable (30)
E Incredible (40)
R Good
I Amazing
P Incredible
Health 150
Karma 91
Mental Health 100
Popularity: Remarkable 30 (alf)/4 PR on Earth
Powers:
Imbue Projectile: Arethel has the ability to imbue her arrows with magical/elemental effects. Each arrow can only have one effect at a time but the range of abilities are the following:
- Fire arrow
- Ice arrow
- Lightning arrow
- Holy arrow
This takes 1 Act to change an arrow prior to her firing.
Multiple Shots: Arethel has trained for so long with the bow, it is second nature to her and therefore can accomplish feats of firing two or three arrows at a time. She takes a -1cs penalty for 3 arrows fired at once to Agility, but she does full damage, counting the arrows individually with 3 different rolls for damage.
Follow-thru Shot: Arethel has such deadly aim that she may use her own arrow imbedded in a target as a target itself and fire through it to cause more damage to a wounded area. If the first shot penetrated armor, the second will not have to bypass the armor if the roll is successful so damage will be full. If the first shot did not penetrate armor, if there are no stipulations preventing it, the second shot very well may do so, to which on her turn again, she could do this maneuver again to bypass armor. This attack, however will cancel further actions done on her Turn. Ex. She may do one shot prior, or multiple shots, and then do this attack, which will end her Turn. This cannot be done if her Agility is at Excellent (20) for a roll or below as it does require some focus.
Racial Traits:
As an elf of Alfheim, Arethel is extremely long-lived and when in her lands, immortal, when it comes to aging. She is impervious to -normal- diseases on Earth. Arethel also heals 3 times the rate of a standard human per day.
Arethel can speak various languages after exposure to them as all Elven kind can. She can also commune with animals and with plants and most animals will not seek to harm her.
Arethel may learn or know some small magical abilities and can lend her Psyche to magical ritual rolls as Elves are innately magical entities.
Arethel has a synthetics cloth allergy. It's very uncomfortable and itchy! Consider her acts at -1CS due to discomfort. If she continues wearing the offending garment, -1cs per day as her skin will react and break out and get all nasty. This isn't a 'killing' thing so her stats will not go below Typical by any means unless magic were involved.
Skills:
Archery - The character receives +2cs to Archery (making Agility rolls with the bow Monstrous) This accounts for Standard Bows, Long/Short, and Crossbows.
* Specialty - Focus - The character can focus for much of her Turn and fire one shot with Unearthly (100) to the roll instead of Amazing, but she cannot perform other acts on her Turn.
Tracking (+1cs Intuition), Survival (+1CS to Reasoning or Intuition), Specialty: Forest Survival (+2CS when in a forest), Acrobatics (+1cs when used to dodge, with agility. It may also be used for such things as gymnastics prowess.), Climbing/Running (+1CS to stat indicated), Stealth/Sneaking (+1CS to Reasoning or Intuition or Sneak movement Agility), Crafting: fletching/bows and arrows (+1CS to Reasoning).
History: Arethel is an elf from Alfheim, and as such, has fought in wars and at times known peace. Arethel has a great disdain of demon-kind, particularly due to the war she fought a few thousand years ago versus Muspelheim forces led by Surtur, and another war a couple hundred years ago. Other demonic entities have also tried to invade Alfheim and she has made her stance strong versus them and been a staunch enemy to their life corrupting and destroying ways. She has worked with Valkyrie as well in defending the other realms such as Brunhilde and Sigrun, and the Valkyrie do hold her in some esteem. She can claim Sigrun as a friend and occasionally she does come to visit Alfheim, even at times of peace and has allowed Arethel to Valhalla on occasion.