Daedalus

Sheets for Approved Characters

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Daedalus
Posts: 6
Joined: Fri Sep 15, 2023 10:01 pm

Daedalus

Post by Daedalus »
Player Name: Daedalus

Character Name: Daedalus

World of Origin: Earth

Species: Dragon

Occupation: Shop owner?

Level: 5


World level chart:
World Level
Intro 0
Gummi Bears 0.5
Landfill/HOL 1
Thundercats 1.5
FF 7 2
Gargoyles 2.5
Marvel World 5
Human

Fighting: Excellent

Agility: Excellent

Strength: Remarkable

Endurance: Excellent

Charisma/Popularity: Poor

Reasoning: Typical

Intuition: Good

Psyche: Remarkable

Luck: 3 (* 10 = 30)

Hit Points Human: 100

DRAGON

Fighting: Excellent
Agility: Excellent
Strength: Monstrous
Endurance: Amazing
Reasoning: Typical
Intuition: Good
Psyche: Remarkable

Hit Points(Dragon):200

Magic Slots: 7




Skill
Athletics +1cs
Investigation +1cs
Lore +1cs
Weapon Skill: Light Melee +1cs
Weapon Skill: Heavy Melee +1cs
Weapon Skill: Claws +1cs
Driving +1cs
Mechanics +1cs
Magic +1cs
Tracking +1cs
Survival Training +1cs




Abilities:

Ability Level

Elemental Affinity: Earth +2cs

Psionic Skill: Telepathy 2

Super Statistic: Endurance +1cs

Custom: Earth Swim(tunneling) 3

Super Skill: Light Melee +1cs

Spells: (2 out of 14(spell slots * 2))

Level 1:

Alarm Ward - Sets a mystical alarm that can only be detected by the caster on a portal for 24 hours.

Level 3:

Minor Earth Shape - Allows the caster to shape a volume of earth (dirt/clay) of 12 cubic feet.

Weapons/Gear:

Claws: Incredible Damage
Talon(Pudao Spear): Remarkable Slasing, Incredible piercing


Anti-Fear/Domination Dreamcatcher
+1 cs to resist Fear and Domination effects


History:

TBD



Flaws:

Clumsy: The dragon is clumsy on land. Any rolls that involve athletics are halved, and they never look comfortable when walking. This penalty is also applied when dodging while on the ground.



Special Traits:

Breath: Fire

Flight

Huge Size: The dragon in his true form has double the health, however, enemies get a +1cs to hit them due to their huge size.

Level Log:

Level 1: Athletics, Investigation, Lore: 1 -> 2, Weapon Skill: Claws: 3 -> 4, Magic, Tracking: 2 -> 3, HP: +5
Level 2: Endurance: 5 -> 6, Dexterity: 5 -> 6, Wisdom: 3 -> 4, HP: +5
Level 3: Telepathy: 1 -> 2, HP: +8(doesn't matter)
Level 4: Charisma: 2 -> 3, Wisdom: 4 -> 5, Athletics: 2 -> 3, Investigation: 2 -> 3, Survival Training: 2 -> 3, HP: +10(doesn't matter)
Level 5: Charisma: 3 -> 4, Super Skill: Light Melee 0 -> 1, Lore: 2 -> 3