Villains W - Z
W
Wendigo
F) Rm30
A) Ex20
S) Mn75
E) Un100
R) Fe2
I) Gd10
P) In40
Health: 225 Karma: 52
Resources: N/A Pop: -80
Known Powers:
Curse of the Wendigo: Anyone who reverts to cannibalism while in the Canadian wilderness is transformed into the Wendigo (although there cannot be more than one Wendigo at a time). That person is forced to go on a mindless rampage, killing and eating anyone it comes across.
The Curse of the Wendigo is mystical in origin. Under circumstances, someone versed in the mystic arts can transfer the curse from its current victim to another. If the sorcerer has a Psyche of Am or better, they can remove the curse entirely until the next time someone invokes the curse. As Wendigo, the person has the following powers:
-Body Armor: Am protection vs. Physical and Energy
-Invulnerable to Cold and Disease
-Claws: Am material, Mn Edge
-Running: Ex (5 areas/round)
-Tracking: Ex in the wilderness
-Regeneration: Rm
Equipment:
None
Talents: Survival
Contacts: None
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Whiplash
Anton Vanko
F) Rm30/Gd10
A) Rm30/Ty6
S) Am50/Gd10
E) Am50/Gd10
R) Ex20
I) Ex20
P) Gd10
Health: 160/36 Karma: 50
Resources: Ty Pop: 0
Known Powers:
None
Equipment:
Whiplash Armor: Whiplash has designed an armor from the remnants of one of Iron Man's armors that gives him the following:
-Alter-Ego: Stats are changed as above
-Body Armor: Am protection vs. Physical and Energ
Gauntlet Whips: Am material, Whiplash’s arsenal centers on a pair of specially designed whips constructed from the copper wire component of the electromagnet that powered the Iron Man armor. These whips are stored within his gauntlets. He may use the whips in a number of ways:
-As whips: Mn Blunt or Edge, able to burn through Am material
-Entrapment: Grapple an opponent with Am Strength
-Electrical Generation: If it grapples a target, Whiplash can channel Am intensity electricity through to its target
-Deflection: By spinning the whips at speeds up to 12,000 revolution per minute, it forms a protective shield of Rm protection vs. Projectiles
-Limited Flight: Used as propellers, it grants Ty airspeed
Contact Lenses: Vanko wears polymorphic infrared contact lenses of his own design that gives him the following:
-Night Vision: In
-Thermal Vision: In ability to perceive thermographic images through solid, opaque structures
Talents: Bi-Lingual: (Russian, English), Weapon Engineering, Weapon Design, Martial Arts B
Contacts: None
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The Wrecker
Dirk Garthwaite
F) In40
A) Ex20
S) In40
E) Rm30
R) Ty6
I) Ty6
P) Gd10
Health: 130 Karma:22
Resources: Ty Pop: -20
Known Powers:
Body Armor: Ex vs Physical, Ty vs Energy
Resistance: Ex vs Fire, Cold, Heat, and Corrosives, Am vs Toxins and Drugs
Energy Absorption: Able to absorb energies up to 400 points, recover up to 100 points of health, strength increases to Un rank
Equipment:
Crowbar: Un material adds +1CS to strength, can be thrown up to 3 areas away and will return to him the next round.
Talents: Blunt and Thrown Weapons, Leadership.
Contacts: Wrecking Crew
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X
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Y
Ymir
F) Sh-Y200
A) Rm30
S) Sh-X150
E) Sh-Y200
R) Ty6
I) Gd10
P) Rm30
Health: 580 Karma: 46
Resources: Ty Pop: -10
Known Powers:
Body Armor: Sh-X protection
Invulnerability: CL1000 resistance to Disease, Toxins, Mental Attacks.
Immortality: Ymir is Immortal and cannot die.
Resistance to Cold: CL3000
Resistance to Heat: Am
Growth: CL1000
Ice Generation: Sh-X
Freezing Touch: Sh-Z
Equipment:
Ice Club: Am material, +1CS to hit and Damage. Requires Un strength to even lift. Ymir can throw it striking targets up to 4 areas away.
Weakness:
If fire or heat attacks penetrate Ymir's defenses, the remaining damage is tripled.
Talents: None
Contacts: All Frost Giants
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Wendigo
F) Rm30
A) Ex20
S) Mn75
E) Un100
R) Fe2
I) Gd10
P) In40
Health: 225 Karma: 52
Resources: N/A Pop: -80
Known Powers:
Curse of the Wendigo: Anyone who reverts to cannibalism while in the Canadian wilderness is transformed into the Wendigo (although there cannot be more than one Wendigo at a time). That person is forced to go on a mindless rampage, killing and eating anyone it comes across.
The Curse of the Wendigo is mystical in origin. Under circumstances, someone versed in the mystic arts can transfer the curse from its current victim to another. If the sorcerer has a Psyche of Am or better, they can remove the curse entirely until the next time someone invokes the curse. As Wendigo, the person has the following powers:
-Body Armor: Am protection vs. Physical and Energy
-Invulnerable to Cold and Disease
-Claws: Am material, Mn Edge
-Running: Ex (5 areas/round)
-Tracking: Ex in the wilderness
-Regeneration: Rm
Equipment:
None
Talents: Survival
Contacts: None
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Whiplash
Anton Vanko
F) Rm30/Gd10
A) Rm30/Ty6
S) Am50/Gd10
E) Am50/Gd10
R) Ex20
I) Ex20
P) Gd10
Health: 160/36 Karma: 50
Resources: Ty Pop: 0
Known Powers:
None
Equipment:
Whiplash Armor: Whiplash has designed an armor from the remnants of one of Iron Man's armors that gives him the following:
-Alter-Ego: Stats are changed as above
-Body Armor: Am protection vs. Physical and Energ
Gauntlet Whips: Am material, Whiplash’s arsenal centers on a pair of specially designed whips constructed from the copper wire component of the electromagnet that powered the Iron Man armor. These whips are stored within his gauntlets. He may use the whips in a number of ways:
-As whips: Mn Blunt or Edge, able to burn through Am material
-Entrapment: Grapple an opponent with Am Strength
-Electrical Generation: If it grapples a target, Whiplash can channel Am intensity electricity through to its target
-Deflection: By spinning the whips at speeds up to 12,000 revolution per minute, it forms a protective shield of Rm protection vs. Projectiles
-Limited Flight: Used as propellers, it grants Ty airspeed
Contact Lenses: Vanko wears polymorphic infrared contact lenses of his own design that gives him the following:
-Night Vision: In
-Thermal Vision: In ability to perceive thermographic images through solid, opaque structures
Talents: Bi-Lingual: (Russian, English), Weapon Engineering, Weapon Design, Martial Arts B
Contacts: None
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The Wrecker
Dirk Garthwaite
F) In40
A) Ex20
S) In40
E) Rm30
R) Ty6
I) Ty6
P) Gd10
Health: 130 Karma:22
Resources: Ty Pop: -20
Known Powers:
Body Armor: Ex vs Physical, Ty vs Energy
Resistance: Ex vs Fire, Cold, Heat, and Corrosives, Am vs Toxins and Drugs
Energy Absorption: Able to absorb energies up to 400 points, recover up to 100 points of health, strength increases to Un rank
Equipment:
Crowbar: Un material adds +1CS to strength, can be thrown up to 3 areas away and will return to him the next round.
Talents: Blunt and Thrown Weapons, Leadership.
Contacts: Wrecking Crew
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X
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Y
Ymir
F) Sh-Y200
A) Rm30
S) Sh-X150
E) Sh-Y200
R) Ty6
I) Gd10
P) Rm30
Health: 580 Karma: 46
Resources: Ty Pop: -10
Known Powers:
Body Armor: Sh-X protection
Invulnerability: CL1000 resistance to Disease, Toxins, Mental Attacks.
Immortality: Ymir is Immortal and cannot die.
Resistance to Cold: CL3000
Resistance to Heat: Am
Growth: CL1000
Ice Generation: Sh-X
Freezing Touch: Sh-Z
Equipment:
Ice Club: Am material, +1CS to hit and Damage. Requires Un strength to even lift. Ymir can throw it striking targets up to 4 areas away.
Weakness:
If fire or heat attacks penetrate Ymir's defenses, the remaining damage is tripled.
Talents: None
Contacts: All Frost Giants
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