Heroes P - V

From the Marvel Multiverse
Death
Posts: 101
Joined: Fri Sep 15, 2023 10:35 pm

Heroes P - V

Post by Death »
P

Patriot
Real Name: Elijah Bradley

F) Ex20
A) Gd10
S) Rm30
E) Ex20
R) Ty6
I) Gd10
P) Ex20

Health: 80 Karma: 36
Resources: Ty Pop: 10

Known Powers:
Body Resistance: Gd resistance vs. Physical, Ty resistance vs. Energy
Enhanced Senses: Rm Sight and Hearing

Equipment:
Shield: In material, Patriot can use it to block up to 90 damage from an attack, but he is still subject to stuns and slams.
Throwing Stars: Rm material, Ex Thrown Edge

Talents: Martial Arts B, E, Acrobatics, Tumbling, Thrown Weapons

Contacts: Young Avengers
___________________________________________________________________________________

Pete Wisdom

F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Gd10

Health: 80 Karma: 50
Resources: Gd Pop: 0

Known Powers:
Hot-Knives: Wisdom can form ultra-hot knife or pin shaped plasma from his hands. These do Gd Edge in a 1 area range. Up to 10 of these plasma forms can be formed each round. No seperate attack roll is needed.

Equipment:
None

Talents: Detective/Espionage, Guns, Marksmanship

Contacts: Excalibur
___________________________________________________________________________________

Phantom Rider
(Earlier incarnation of Ghost Rider)
Real Name: Hamilton Slade

F) Ty6
A) Ex20/Gd10
S) Ex20
E) In40/Gd10
R) Gd10
I) Ex20
P) Rm30/Ty6

Health: 86/46 Karma: 60/36
Resources: Ty Pop: 5

Known Powers:
Detection of Evil: When in the presence of ‘evil,' Hamilton Slade is possessed by the spirit of the Phantom Rider. This power has a range of several miles, but functions at only Ex rank, requiring a Yellow FEAT. roll (with possible modifiers depending on the severity of the evil) to activate. Once the Phantom Rider has sensed the evil, it will assume control of Slade for about six hours.
-Phasing: CL1000 protection vs. all Physical and Energy attacks save those of mystic origins. As the Phantom Rider needs to breathe, gas attacks can affect him, and he can remain intangible only for as long as he can hold his breath.
-Air-Walking: Phantom Rider can walk on air at Ty speed.
-Invisibiilty: The Ghost Rider can fade from view with In ability. Also becoming undetectable in both the infared and ultraviolet ranges. As an established power stunt, he may turn only certain portions of his body invisible.
-Alter Ego: When not possessed by the spirit of the Ghost Rider, Hamilton Slade has the stats as shown above

Equipment:
Spectral Six-Shooter: The Ghost Rider may fire an unlimited number of phantom bullets form his spectral ‘six-shooter’ which can pass through intervening objects to hit their target, but do no physical damage. A struck target must make an Endurance FEAT against In intensity stunning or be knocked out for 1-10 turns. The bullets have a range of 3 areas.
Mystic Lariat: Am material, The Phantom Rider’s lariat can ne thrown up to one area away. It is considered a Grappling attack at Am strength and can pass through material objects like his bullets.

Talents: (As Phantom Rider) Guns, Horsemanship (As Slade) Archaeology

Contacts: None
___________________________________________________________________________________

Phoenix
Real Name: Jean Grey
Alias: Marvel Girl
Team Affiliation: X-Men

F) Gd10
A) Gd10
S) Ty6
E) Rm30
R) Gd10
I) Ex20
P) Am50

Health: 56 Karma: 90
Resources: Ty Pop: 15

Known Powers:
Telepathy: Un, Jean is able to perform the following power stunts telepathy:
-Mental Invisibilty: Un
-Mental Bolts: Am
-Mutant Detection: Mn
Telekinesis: Rm ability to mentally manipulate objects. She can perform the following power stunts:
-Force Shield: Rm protection vs. Physical
-Force Bolts: Rm Force
-Rm ability to move physical objects with a weight equivalent of Gd Strength

Equipment:
None

Talents: Resist Domination, Psychology, Leadership

Contacts: X-Men
__________________________________________________________________________________

Pixie
Real Name: Megan Gwynn

F) Ty6
A) Ex20
S) Ty6
E) Ex20
R) Ty6
I) Ty6
P) Ty6

Health: 52 Karma: 18
Resources: Ty Pop: 0

Known Powers:
Flight: Ex airspeed, when in flight, she counts as having Am Agility
Pixie Dust: Pixie's Pixie Dust is capable of making a target hallucinate with In ability, 1 area
Magic: Pixie has learned a little magic during her time in Limbo. So far, she can only perform the following spells:
-Teleportation: Am

Equipment:
Soul knife: Pixie can automatically summon a soul knife, a physical manifestation of her magical powers. The Soul knife can be used only by a character it is bonded to. It can be bonded to a character if Pixie wishes it so. If someone wants to master the knife without her permission, an opposed Psyche FEAT must be made. Both must make a Psyche FEAT against the other characters Psyche, and if both succeed the highest roll wins. (no karma, the rule of impossible FEAT's is in effect).
The knife may be stored into nothingness by the wielder and summoned when needed. The sword inflicts Mn Edge on any magical creature. It is also one of the few things that can hit Kitty Pryde when out of phase for Ex Edge. It doesn't inflict damage on non-magical characters but unless they are aware of this they must make a Intuition FEAT vs. In intensity or be stunned for 1-10 rounds, believing to have suffered a mortal wound. On most intelligent people this will work only for the first attack. If the sword strikes a magically controlled, possessed or transformed item or character this magic will be dispelled with Un ability.

Talents: Student

Contacts: Paragons, Xavier Institute for Higher Learning
___________________________________________________________________________________

Polaris
Lorna Dane

Fighting Good
Agility Excellent
Strength Typical
Endurance Incredible
Reason Good
Intuition Excellent
Psyche Remarkable

Health 76
Karma 60
Resources Good
Popularity 0


Powers

Magnetism: Monstrous ability to control magnetic fields. She has the following established power stunts:
Monstrous damage to mechanical constructs
Manipulate ferrous objects with Monstrous strength
Attack by throwing metallic objects with Monstrous accuracy. Material strength damage.
Ensnare an opponent with metal objects.
Fly at Excellent airspeed
Force Field: Monstrous, Incredible at 1 area and -1CS each additional area.
Energy Control: Amazing damage up to 5 areas, Monstrous damage on touch.
Magnetic Detection: Incredible


Talents

Geophysics

Contacts

X-Men, X-Factor


___________________________________________________________________________________

Psylocke
Real Name: Betsy Braddock
Team Affiliation: X-Men

F) Am50
A) In40
S) Gd10
E) Rm30
R) Gd10
I) Rm30
P) Am50

Health: 130 Karma: 90
Resources: Ex Pop: 0

Known Powers:
Telepathy: Am, Psylocke is able to perform the following power stunts:
-Psychic Knives: Being the summation of her psionic energy, they do Am Energy to a living target and the target is required to make a Psyche FEAT vs. Ex intensity when a hit is scored, vs. In intensity when a stun is scored, and vs. Mn intensity when a kill is scored.
-Psychic Detection: In, this means Psylocke cannot be surprised in addition to the normal use of this power.
-Mental Probe: In, by anticipating what her opponent is going to do Psylocke gets +2cs on her attacks, dodges or evasions. Every round she must make a power FEAT vs. the opponent's Psyche so people with a Psyche higher than Am are immune.

Equipment:
None

Talents: Martial Arts A, B, C, D, E, Tumbling, Acrobatics, Stealth, Thief, Detective/Espionage, Oriental Weapons

Contacts: X-Men, Brian Braddock
___________________________________________________________________________________

The Punisher
Real Name: Frank Castle

F) Am50
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Ty6

Health: 100 Karma: 36
Resources: Gd Pop: -5

Known Powers:
None

Equipment:
Kevlar Armor: Gd protection vs. Physical, Shooting and Edge
Colt .45 pistol (x2): Gd Shooting, 3 areas
M16 Assault Rifle: Gd Shooting, 7 areas
Sterling Mk 6 Sub-machine Gun: Gd Shooting or Rm for for burst, 5 areas
.357 Revolver: Ex Shooting, 2 areas
Combat Knife: Rm material, Ex Edge
Grenades Launcher: Fires up to 5 areas away, has the following types of grenades:
-Concussion: In Slugfest damage
-Explosive: Rm Edge to everyone in Target zone
-Tear Gas: In potency; victims must make an End FEAT or be Stunned. Victim’s Intuition decreases -3CS for 1-10 turns.
Other various equipment: up to Mn damage

Talents: Martial Arts A, B, C, E, Weapons Specialist: (Guns), Marksmanship, Weapons Master, Thrown Objects, Sharp Weapons, Wrestling, Acrobatics, Tumbling, Military, Detective/Espionage, Intimidation/Interrogation, Demolitions, Crime, Resist Domination, Stealth, Blending, Pilot, Survival, Armor (Weapons Repair and Modification), Mechanic

Contacts: None
__________________________________________________________________________________

Q

Quasar
Real Name: Wendell Elvis Vaughn

F) Ex20
A) Ex20
S) Gd10
E) Gd10
R) Gd10
I) Rm30
P) Mn75

Health: 60 Karma: 115
Resources: Gd Pop: 20

Known Powers:
None

Equipment:
Quantum Bands: Un material, Quasar wields a pair of Quantum Bands that tap energy with CL1000 ability. Quasar can use them to wield the following powers:
-Electromagnetic Energy Generation and Manipulation: Un
-Energy Identification/Tracking: Mn identification and CL1000 tracking of energy patterns
-Energy Siphon: Mn absorption of energy
-Flight: Sh-Y maximum, Rm in atmosphere
-Force Blast: Mn Energy or Force
-Force Field: Mn Energy Sheath, 1 area
-Life Support: Mn
-Light Burst: Mn Blinding
-Quantum Constructs: Mn solid light constructs
-Quantum Jump: CL1000 ability to open gates to the Quantum Zone. Acts as CL5000 teleportation.

Talents: Detective/Espionage, Law Enforcement, Martial Arts A, B, Weapons Specialist: (Quantum Bands)

Contacts: Avengers
___________________________________________________________________________________

Quicksilver
Real Name: Pietro Maximoff

F) Ex20
A) Un100
S) Gd10
E) Rm30
R) Ex20
I) Ty6
P) Ty6

Health:160 Karma:32
Resources:Ty Pop:0

Known Powers:
Lightning Speed: Sh-X land speed, Quicksilver is able to perform the following power stunts:
-Sh-X strength for breaking a grappling attack.
-Extra attacks with Sh-X ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
-Create cyclones for Gd damage and Sh-X stunning or slamming
-Catch arrows
-Increase speed to CL1000 (Endurance FEAT every 2 rounds or pass out)
-Water Running: 1000 feet with a 100-foot approach
-Wall Running: 300 feet with a 500-foot approach
-Invisibility by moving extremely fast, Red Intuition FEAT to notice
-One must make a Red FEAT to hit Quicksilver with anything other than an area or psychic attack. If Quicksilver is making multiple attacks against the same target the FEAT is reduced to Yellow.
Thick Skin: Gd body armor
Resistance to Cold: In
Enhanced Metabolism: In resistance to drugs or alcohol.

Equipment:
None

Talents: None

Contacts: Crystal, Inhumans, Avengers, X-Men, Scarlet Witch, Magneto
___________________________________________________________________________________

R

Rocket Raccoon

F) Rm30
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Rm30
P) Gd10

Health: 100 Karma: 50
Resources: Ex Pop: 0

Known Powers:
Acute Senses: Ex Smell and Vision, able to see in the dark with no penalty

Equipment:
Laser Pistol: Rm Force or Energy, 3 areas
Rocket Skates: Ex airspeed (10 areas/round)

Talents: Marksmanship, Martial Arts A, Pilot, Acrobatics, Psychology

Contacts: None
___________________________________________________________________________________

Rogue
Real Name: Anna Marie Raven
Team Affiliation: X-Men

F) Rm30
A) Ex20
S) Mn75
E) Ex20
R) Gd10
I) Gd10
P) Gd10

Health: 145 Karma: 30
Resources: Gd Pop: 0

Known Powers:
Power Absorbtion: Un on physical contact, if Rogue has contact with her target for a round, she gains the targets' memories, powers, abilities and talents for 6-60 rounds. target falls unconscious. Rogue can now control her powers and touch a person without causing them harm.
-Machines and Energy beings are immune
-If target's ranks are Sh-Y or higher, she must make an Endurance FEAT. vs. Stuns and Slams
-If any absorbed abilities are Mn or higher, she must make a Psyche FEAT. or overcome that person's personality
-If Rogue is in contact for more than 1 round, She must make a Psyche FEAT or permanently take over the powers with a loss of 1 rank of Psyche

Equipment:
None

Talents: Martial Art A, B, C, Aerial Combat, Resist Domination, Multi-Lingual (English, Russian and Japanese), Detective/Espionage, Katana, Shurikens and other traditional Japanese Weapons

Contacts: X-Men
___________________________________________________________________________________

S

Sasquatch
Real Name: Dr. Walter Langkowski
Team Affiliation: Alpha Flight

F) Rm30
A) Rm30/Gd10
S) Mn75/Gd10
E) Am50/Ex20
R) Rm30
I) Gd10
P) Rm30

Health: 185/70 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Sasquatch Form: Walter Langowski can change to his Sasquatch form at will, in human form he possesses the stats shown to the right. Has the following powers in this form:
-Body Armor: Rm, Ex resistance vs. cold
-Leaping: 3 areas/round
-Claws: Rm Edge
-Enhanced Senses: Ex Sight, Hearing, Smell

Equipment:
None

Talents: Physics, Radiation, American Football

Contacts: Alpha Flight, Aurora, Bruce Banner, Reed Richards
___________________________________________________________________________________

Scarlet Spider
Real Name: Ben Reilly (A Clone of Peter Parker)

F) Rm30
A) Am50
S) In40
E) In40
R) Ex20
I) Gd10
P) In40

Health: 160 Karma: 70
Resources: Pr Pop: 30

Known Powers:
Spider-Sense: Am Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
Wall-Crawling: Am
Leaping: Am, up to 3 areas
Balance: Scarlet Spider’s balance allows him to walk a tightrope automatically and a slack with an Agility FEAT. His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT). He can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.) or using his Web-Shooters, as long as he keeps making Agility FEATs

Equipment:
Web-Shooters: Shoots up to 7 areas, In material strength in round it was fired. Mn in next round. Used for transportation (3 areas a round) and restraining. The following can made with his web:
-Web Shield: Mn
-Web Parachute
-Web Hand-Glider: Ty air speed
-Web Missile: Ex Blunt attack at 3 areas
-Blinding: Am, once the web is removed, the victim is able to see again.
-Web Slingshot: Able to launch himself over great distances. 1 round to make the slingshot and "prep himself for launch", launch himself up to 10 areas the next round.
-Stingers: Rm Shooting, if successful, target must make an Rm End FEAT. vs being knocked out for 1-10 rounds
-Impact Webbing: Am material webbing, Covers 1 area on impact, shoots up to 5 areas
Mini-Dot Tracer: Attuned Spider-Sense. Track at Am ability up to 1 mile away
Utility Belt: The Scarlet Spider wore a Utility Belt on the outside of his costume, he uses this to carry the following:
-Spider-Signal: Gd illumination
-Extra Web Cartridges: Switches these into his Web-Shooters when he's out of webbing

Talents: Chemistry, Physics, Photography

Contacts: Peter Parker, Mary Jane Watson, Stuart Trainer, Daily Grind
___________________________________________________________________________________

Scarlet Witch
Real Name: Wanda Maximoff
Team Affiliation: Avengers

F) Gd10
A) Ex20
S) Gd10
E) In40
R) Ex20
I) In45
P) Mn75

Health: 80
Mental Health: 140
Karma: 140
Resources: Ty Pop: 16

Known Powers:
Reality Alteration: CL1000, it was recently discovered that Wanda did not have magic, but her mutant powers were in fact, reality altering powers. She can use this power to twist reality and create objects out of other objects and do some pretty interesting things. It can also, if she fails, go horrifically awkward or wrong. This sometimes is out of her control at ST/GM discretion. This can also be downscaled as well, instead of rolling CL 1000, down to UN or SH X etc.
- Transmutation applies here. Changing things or people or animals into other animate or inanimate objects usually is not permanent but it may be. She can undo it with effort as well.

Magic: Wanda is a magical adept with the following established powers:

-Eldritch Bolts: Monstrous
-Shields: Unearthly
-Telekinesis: Monstrous (to include Flight)
- Kinetic other abilities, including cryokinesis, pyrokinesis, electrokinesis. Amazing
-Magical Senses: Unearthly
-Spirit Sense & Communication: Monstrous
-Weather Manipulation: Monstrous
- Empower - She may empower another, granting them +1 to +3CS on their next action(s).
- Dispel - Wanda can cast this spell to dispel Magic versus a spell that has been cast against an object or a person. The spell must have already been cast prior and have an affect on the person or object already for this spell to work and she must get a roll color/number success that is higher than the spell cast. This spell can be cast with others in tandem to boost the effectiveness of it so that if say someone prior had a Red success and a 98 crit, she and someone else could team up and red crit together and defeat their roll to break the spell. Also strength of the person's Psyche does matter with the casting power.

Equipment:
None

Talents: Occult Lore, Mystic Background, Hand-to-Hand Combat, Russian, Slovakian, Ancient Languages

Contacts: Avengers, Agatha Harkness, Inhumans, Doctor Strange, Quicksilver (Brother), Magneto (Father), Exodus, Doctor Fate, J'onn J'onzz
___________________________________________________________________________________

The Sentry

F) Rm30
A) Am50
S) Un100
E) Sh-X150
R) Am50
I) In40
P) In40

Health: 330 Karma: 130
Resources: Ty Pop: 0

Known Powers:
Sentry Form: The Sentry's powers are derived from an experimental serum that creates a phase-shift in his molecules, causing each atom to step an instant ahead of the current timeline. Gives Sentry the following abilities:
-Alter Ego: Robert Reynolds is able to transform into the Sentry.
-Body Resistance: Un protection vs. Physical and Energy
-Invulnerability: CL1000 resistance vs. Heat, Cold, Disease, Corrosives, Toxins and Radiation
-Flight: Un, CL1000 in atmosphere
-Self-Sustenance: The Sentry is able to survive in space
-Enhanced Hearing: Un
-Microscopic Vision: Am
-Telescopic Vision: Gd
-Light Manipulation: The Sentry can control and emit Sh-Z intensity light. He has been able to perform the following power stunts:
--Calming Presences: Mn ability to emit a radiation that pacifies the Hulk, severely limiting the latter's rage-fueled power.
-Super-Speed: Sh-X ability to perform any action (combat or non-combat). He has performed the following power stunts:
--May substitute for Fighting for multiple attacks and evading. May make up to 5 combat actions per round.
--May substitute for Agility for dodging and catching projectiles.
--May substitute for Intuition for initiative.
--May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
--Create cyclones of Mn intensity. By drawing oxygen from cyclone, opponent must roll endurance vs. Mn intensity or be KO'd for 1-10 rounds.

Limitations:
-Agoraphobia: Robert Reynolds suffers an anxiety disorder, often precipitated by the fear of having a panic attack in a setting from which there is no easy means of escape. As a result, sufferers of agoraphobia may avoid public and/or unfamiliar places.
-If Reynolds becomes aware of his life as Sentry, the Void gains physical form.
-Vulnerable in the Negative Zone: Sentry is at his weakest in the Negative Zone, although he can still withstand blasts of N-Zone energy.

Talents: Martial Arts B, Wrestling, Acrobatics, Repair/Tinker, Computers, Chemistry, Electronics, Physics, Leadership

Contacts: Lindy Reynolds, Watchdog, CLOC, The Avengers, Fantastic Four, The Hulk, Captain Marvel
___________________________________________________________________________________

Sersi

F) Gd10
A) Rm30
S) Am50
E) Am50
R) Ex20
I) Rm30
P) In40

Health: 140 Karma: 90
Resources: Rm Pop: 15

Known Powers:
Invulnerabilities: CL1000 vs. Heat, Cold, Energy, Electricity, Radiation, Toxins and Disease. She does not age.
Cosmic Energy Manipulation: Mn ability to manipulate cosmic energy. She is able to perform the following abilities:
-Metabolism Boost: she does not tire from physical exertion.
-Energy Beams: Mn
Psionic Abilities:
-Flight: Sh-X
-Image Generation: Un illusions
-Levitation: Sh-X
-Matter Transmutation: Un
-Mind Control: Ex
-Immortality
-Telekinesis: In
--Force Field: Rm
-Telepathy: Ex
-Teleportation: Sh-Z, but a red psyche FEAT is required. if successfull she arrives at the desired location but she must make a red endurance FEAT or be paralyzed for 1-10 round (no karma may be used).

Equipment:
None

Talents: Dancing, Fashion, Wrestling, Martial Arts A, C, E, Multi-Lingual

Contacts: Avengers
__________________________________________________________________________________

Shadowcat
Real Name: Catherine Kitty Pryde
Team Affiliation: Excalibur, X-Men

F) Rm30
A) Gd10
S) Ty6
E) Rm30
R) Rm30
I) Ex20
P) Ex20

Health: 76 Karma: 70
Resources: Gd Pop: 2

Known Powers:
Phasing: Am ability with the following power stunts:
-Pass through Force Fields on a power FEAT.
-Walk on air as if it were solid ground
-Disrupt Electrical Equipment: Am ability, Sentient equipment must make an End FEAT or be knocked out for 1-10 rounds and suffer loss of 40 health.
-Render objects or people out of phase while maintaining contact.
-Wielding out of phase objects that solidify when released and inflict material strength damage on the edged column.
-Automatic Phase out in Danger: A red psyche FEAT will keep her in normal state. When out of phase, Kitty can only be harmed by multi-dimensional, psionic, magical or other out of phase attacks.
Astral Sight: Kitty can see others in astral forms.

Equipment:
None

Limitation: Nearsighted, she wears contacts.

Talents: Electronics, Computer Hardware Design, Software Design, Resist Domination, Russian, Martial Arts A, B, C, D, E, Ninja Training, Student

Contacts: X-Men, Lockheed, Excalibur
___________________________________________________________________________________

Shaman
Real Name: Michael Twoyoungmen

F) Gd10
A) Gd10
S) Gd10
E) Ex20
R) Ex20
I) Am50
P) In40

Health: 50 Karma: 110
Resources: Ex Pop: 25

Known Powers:
Magic Mastery Level: Master of Nature Magic, Shaman will never use a power that may shape the mind of a person against his will. The following are magical abilities always available to him:
Personal Spells:
-Alteration-Appearance: Rm, Shaman can change his own appearance, and if they are willing, the appearance of those around him. But he needs items from his pouch to do this (such as magical powders). At this stage in his mystical development, he needs items from his pouch to perform any magical FEAT.
-Healing (Self): In, this sometimes requires an item from his mystical pouch.
-Levitation/Flight: Rm, Shaman can levitate and fly at the same time. While this allows him a Rm power rank for Levitation, his magical Flight speed has only a Gd ranking.
-Sensing Evil: Shaman need not cast a spell, because this inherent power will automatically warn of evil. This ability has a Rm area of effect.
All other Personal spells he may use are of an Ex power rank.
Universal Spells:
-Eldritch Beams/Bolts: Rm
-Healing (Others): In, this sometimes requires an item from his mystical pouch.
-Nature Control (All): Am, Shaman has the ability to control all four basic elements and the Earth’s weather. This magical ability is sometimes augmented by totems and spell components he pulls from his mystical pouch, for instance, powder to create a snowstorm. The exact relationship between his Nature Control power and his extradimensional pouch is unknown.
-Plant Control: Mn, Shaman can control the growth and shape of plants, increasing their size one area per round. He cannot, however, make them grow more than 10 areas.
All other Universal spells he may use are of an Rm power rank.
Dimensional Spells: The only known source of Dimensional energies used by Shaman is his mystical pouch:
-Pan-Dimensional Blast: Mn, Shaman can release energy from his pouch to negate any extradimensionally created spell or to send back any extradimensional creature to its home plane. He can teleport himself and others using magic powder from his pouch.
Time Travel: Shaman can use the Dimensional energies within his pouch to propel himself, and those he wishes to accompany him, back through time. When he travels, he physically remains in the same location while time changes. Unlike most other time travelers, Shaman need not go to Limbo. The change in time only takes seconds.
Teleportation: In, Shaman’s teleportation is dependent upon components from his mystic pouch.
Miscellaneous Spells:
-Spell of Silence: No FEAT roll required
All other Miscellaneous spells he may use are of an Ex power rank.

Equipment:
Grandfather's Skull: Shaman learned all he knows of mysticism from the spirit of his dead grandfather, who was a Sarcee medicine man before Shaman became one. The focal point for this spirit is his grandfather’s decorated skull, which acts as a partial dimensional aperture for the grandfather to contact Shaman from whatever dimension of the afterlife he now resides in. Great Key: Mn material, Ex blunt, ignoring Body Armor. The Great Key is an intricate, golden, five foot long staff that can open the nexus between the Earth dimension and the Realm of the Beasts. The nexus is found in the northern Canadian crater called the Eye of the World. By means of this staff, Shaman may also battle beings in the astral, spirit, or other planes, including out-of-phase and intangible beings. Little else is known of the key, possibly it acts as a Dimensional Aperture spell into other dimensions. It is usually kept in the Void dimension, which can be accessed through Shaman’s medicine pouch. Mystic Pouch: When in need, Shaman simply reaches into the pouch for the appropriate charm or component he needs. He must make a successful Psyche FEAT. roll for it to come to his hand. This check may be made every round until the item appears. It is his gateway to other realms and states of being. It somehow keeps them all contained, providing an orderly framework to a universe of tremendous chaos. A character (other than Shaman) reaching into the Medicine Pouch cannot free his arm. Looking into the pouch exposes the mind of the character to the Void, a sanity threatening dimension. A magic wielder reaching into a pouch opening into the Void has access to Dimensional Energy. For gaming purposes, the pouches come in a variety of styles and shapes and purposes, While Shaman’s is tuned to the Nature school of magic, another could just as easily be tuned to another universal school, like the Faerie school, or a dimensional school, like Raggadorr or Hoggoth. All of this should be decided at the creation of the item or generation of the character using it.

Talents: Medicine, Occult, Indian Lore.

Contacts: Alpha Flight, Dr. Strange
__________________________________________________________________________________

Sharon Carter
Team Affiliation: S.H.I.E.L.D.

F) Rm30
A) Ex20
S) Gd10
E) Rm30
R) Ex20
I) Gd10
P) Gd10

Health: 90 Karma: 40
Resources: Rm Pop: 0

Known Powers:
None

Equipment:
Sharon Carter has access to all S.H.I.E.L.D. owned weaponry and equipment. However, the following pieces are to be considered Part of her as standard.
Colt Auto: (.45) Ex Shooting, 3 areas
Plasma Blaster: (5mm) Ex Energy or Force, 7 areas
S.H.I.E.L.D. Uniform: Ty protection vs. Physical, Ex protection vs. Energy
It also has the following:
-Shoulder holster: Holds the .45 Colt Auto
-Hip Holster: Holds the 5mm Blaster
-Left front Belt pouch: Secure radio link pocket computer. (Un reason)
-Seam of Belt: Flexible saw, Ex cutting ability.
-Watch: 20' garrote reel.
-Boot Sheath: Throwing blade, Range 3 areas, Ex material, Gd Edge
-Right Front Pouch: 1 flare( Ty light in 1 area), 3 grenades (player's choice)

Talents: Martial Arts A, B, D, Leadership, Pilot, Military, Wrestling, Espionage, Knives, Artillery, Marksmanship, Medicine (first aid only), Manipulation

Contacts: S.H.I.E.L.D., Captain America
__________________________________________________________________________________

Shatterstar
Real Name: Benjamin Russell
Team Affiliation: X-Force

F) In40
A) In40
S) Rm30
E) In40
R) Ty6
I) Gd10
P) Rm30

Health: 150 Karma: 46
Resources: Ty Pop: 0

Known Powers:
Regeneration: Ex
Recovery: In

Equipment:
Mystic Blade: Un material, In Edge, Due to enchantments on the blade it may ignore force fields, armor and even sever mystical bonds of Un strength or less
-Transform into different weapons such as:
--Batons: In Blunt
--Two Swords: Rm Edge, in order to make multiple attacks.
-Energy Emission: Am Energy, inflicts Ex damage to Shatterstar every time he employs this power.

Talents: Weapons Master, Marksman, Weapon Specialist: (Sword), Acrobatics, Tumbling, Martial Arts A, B, E

Contacts: X-Force, Rictor
___________________________________________________________________________________

She-Hulk
Real Name: Jennifer Walters
Team Affiliation: Fantastic Four, Avengers

F) Rm30/Ty6
A) Rm30/Ty6
S) Un100/Ty6
E) Mn75/Gd10
R) Gd10
I) Gd10
P) Ex20

Health: 235/28 Karma: 40
Resources: Ex Pop: 30

Known Powers:
She-Hulk Form: Jennifer Walters is able transform into She-Hulk, giving her the following power stunts:
-Body Resistance: Am protection vs. Physical and Energy
-Invulnerability: CL1000 resistance to Cold, Heat, Fire and Disease
-Hyper-Leaping: Sh-Z ability
-Alter Ego: Stats change as shown above

Equipment:
None

Talents: Law, Acrobatics, Business/Finance

Contacts: Avengers, Hulk/Bruce Banner, Fantastic Four
___________________________________________________________________________________

Silver Sable

F) Am50
A) In40
S) Gd10
E) Rm30
R) Ex20
I) Rm30
P) Ex20

Health: 130 Karma: 115
Resources: Rm Pop: 0

Known Powers:
Danger Sense: In, Silver Sable's response time is so quick she can startle Spider-Man. It is simply just a learned and acquired trick which it gives her the high intuition.

Equipment:
Body Armor: Ex protection vs. Physical and Shooting
Gun: Rm Shooting, 10 areas
Throwing Blades: Ex Edge, Rm material

Talents: Martial Arts A, B, C, D, E, Weapons Master, Thrown Weapons, Acrobatics, Tumbling, Detective/Espionage, Military, Guns

Contacts: Wild Pack, Spider-Man
___________________________________________________________________________________

Silver Surfer
Real Name: Norrin Radd

F) Am50
A) Mn75
S) Un100
E) Un100
R) Ex20
I) Mn75
P) Am50

Health: 325 Karma: 145
Resources: Rm Pop: 20

Known Powers:
Power Cosmic: Un ability to channel and manipulate cosmic energy. Silver Surfer is able to perform following power stunts:
-Power Blasts: Un, Raise a single ability score (his or anothers) to Un for 1-10 rounds. If the ability is Un already, it may be raised to Sh-X on a Yellow FEAT
-Healing: Up to Un damage
-Reconstruct existing elements
-Persieve any energy source
Body Armor: Mn, may increase it to Un for 1-10 rounds
Invunerable to Heat and Cold
Self-Sustenance: Doesn't need to breathe, can survive in space

Equipment:
Surfboard: CL3000 material, The Silver Surfer’s board is a construct of unknown material. It appears to be made from the same reflective material as the Surfer’s body coating. The board is psionically linked to its owner and can automatically respond to his mental commands. It can travel independent of him and return to him if they are separated. When he rides it, the Surfer’s feet automatically adhere to the board’s upper surface. The board has the following powers:
-True Flight: CL5000 airspeed, Sh-Z airspeed in atmosphere
-Dimension Travel: Once its maximum speed is reached, the board can enter hyper-space to quickly reach any section of the universe.
-Phasing: Mn ability to render itself and its rider(s) temporarily immaterial. This power is used to enable them to pass through a barrier or to travel through space without risking collision damage with space-borne particles.

Talents: Space-Pilot, Astro-Navigation, Martial Arts D

Contacts: Galactus, Stardust, Defenders, Fantastic Four, Alicia Masters
___________________________________________________________________________________

Siryn
Real Name: Theresa Cassidy
Group Affiliation: X-Factor

F) Ty6
A) Gd10
S) Ty6
E) Rm30
R) Ty6
I) Gd10
P) Gd10

Health: 52 Karma: 26
Resources: Ty Pop: 0

Known Powers:
Sound Generation: Am Sonics, Siryn is capable of performing the following power stunts:
-Disruption: Am damage to unliving targets, In to living targets, Rm stunning to entire area.
-Flight: Ty
-Sonar: Am
-Sonic Creatures: Siryn can create illusionary creatures of living sound with max stats of Ex.
-Sonic Shield: Am

Equipment:
None

Talents: Leadership

Contacts: X-Factor, Sean Cassidy
___________________________________________________________________________________

Spider-Girl

Anya "Aña" Corazon

F) Ex20
A) Am50
S) In40
E) Rm30
R) Ty6
I) Ty6
P) Gd10

Health: 140 Karma: 22
Resources: Ex Pop: 5

Known Powers:
Wall-Crawling: In
Hyper-Leaping: Gd
Web-Shooters: Spider-Girl now has organic Web-Shooters, they shoot up to 7 areas, In material strength in round it was fired. Mn in next round. Used for transportation (3 areas/round) and restraining.

Equipment:
Costume: Ty protection vs. Physical and Energy

Talents: Student, Acrobatics, Bi-Lingual: (English, Spanish), Martial Arts B

Contacts: Nomad, Young Allies
___________________________________________________________________________________

Spider-Man

Peter Parker

F) Ex20
A) In40
S) In40
E) Rm30
R) Gd10
I) Gd10
P) In40

Health: 130 Karma: 60
Resources: Ty Pop: 10

Known Powers:
Spider-Sense: Am Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
Wall-Crawling: Am
Leaping: Am, up to 3 areas
Balance: Spider-Man’s balance allows him to walk a tightrope automatically and a slack with an Agility FEAT. His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT). He can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.) or using his Web-Shooters, as long as he keeps making Agility FEATs

Equipment:
Web-Shooters: Shoots up to 7 areas, In material strength in round it was fired. Mn in next round. Used for transportation (3 areas a round) and restraining. Each Web-Shooter holds 10 Web-Cartridges. Each Web-Cartridge has approximately 100 uses until it runs empty. The following can made with his web:
-Web Shield: Mn
-Web Parachute
-Web Hand-Glider: Ty air speed
-Web Missile: Ex blunt attack at 3 areas
-Blinding: Am, once the web is removed, the victim is able to see again.
-Web Slingshot: Able to launch himself over great distances. 1 round to make the slingshot and “prep himself for launch”, launch himself up to 10 areas the next round.
Utility Belt: Spider-Man wears a Utility Belt underneath his costume, he uses this to carry the following:
-Spider-Signal: Gd illumination
-Extra Web Cartridges: The Utility Belt holds 30 extra cartidges. Peter switches these into his Web-Shooters when he's runs out of webbing.
-Camera: Gd material, uses to take pick for the Daily Bugle
Spider-Tracer: Am Tracking up to 1 mile

Talents: Photography, Chemistry, Physics, Computers
___________________________________________________________________________________

Spider-Woman
Real Name: Jessica Drew

F) Ex20
A) In40
S) Rm30
E) In40
R) Gd10
I) Ex20
P) Ex20

Health: 130 Karma: 50
Resources: Gd Pop: 5

Known Powers:
Bio-Electric "Venom Blasts": Am Energy, 7 areas
Invulnerability to Disease, Poison, and Radiation: CL1000
Flight: Gd airspeed
Pheromones: Ty Aerosol emotion control. Affects pleasure in men, Fear in women
Wall-Crawling: Rm

Equipment:
None

Talents: Acrobatics, Martial Arts A, Detective/Espionage, Law Enforcement

Contacts: Avengers, S.H.I.E.L.D., Wolverine, Nick Fury, Hydra
__________________________________________________________________________________

Spider-Woman (former)
Alias: Arachne
Real Name: Julia Carpenter

F) Ex20
A) Am50
S) In40
E) Rm30
R) Gd10
I) Ty6
P) Rm30

Health: 140 Karma: 46
Resources: Ty Pop: 10

Known Powers:
Wall-Crawling: Am
Psychic-Webs: Mn strength, Julia is able to weave psionically-created webs. Rm material in immediate adjacent areas. Two areas away, it is Ty material. They can be destroyed by physical force, and they also dissolve if she is knocked unconscious. Used for entanglement.

Equipment:
Body Armor: Gd protection vs. Physical and Energy

Talents: Detective/Espionage, Stealth

Contacts: Rachel Carpenter, Avengers
___________________________________________________________________________________

Star-Lord
Real Name: Peter Jason Quill
Team Affiliation: Guardians of the Galaxy

F) Rm30
A) Rm30
S) Ex20
E) Rm30
R) In40
I) Am50
P) In40

Health: 110 Karma: 130
Resources: Gd Pop: 0

Known Powers:
None

Equipment:
Star-Lord Armor: Star-Lord's armor enables him to perform the following power stunts:
-Body Armor: Rm protection vs. Physical and Energy
-Self-Sustenance: Able to survive in the vacuum of space.
-Jet Pack: In airspeed
Machine Pistol (x2): Ex material, Ex Shooting, 3 areas

Talents: Swordsman, Guns, Martial Arts B, E, Mechanic, Repair/Tinkering

Contacts: None
___________________________________________________________________________________

Storm
Real Name: Ororo Munroe
Team Affiliation: X-Men

F) Ex20
A) Rm30
S) Ty6
E) Am50
R) Gd10
I) Rm30
P) Rm30

Health: 106 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Weather Control: Mn, Storm is able to perform the following power stunts:
-Flight: Ex, up to 5 passengers
-Protection from the Weather: Am
-Weather Prediction: Am
-Create Fog: Am intensity & thickness
-Lightning Bolts: Mn
-Winds: Create Am strength winds, cyclones etc.
-Reduce weather effects with Am abilities, failure will mean effects will increase

Equipment:
Body Armor: Gd protection vs. Physical and Energy

Talents: Leadership, Lock-Picking, Pick Pockets, Escape Techniques, General Thieving, Knives, Guns, Aerial Combat, Martial Arts A, C, Multi-Lingual: (Russian, English, Kenyan), Resist Domination

Contacts: X-Men, Black Panther, Morlocks
___________________________________________________________________________________

Strong Guy
Real Name: Guido Carossela
Team Affiliation: X-Factor

F) Ex20
A) Gd10
S) Am50
E) Am50
R) Ty6
I) Ty6
P) Ty6

Health: 130 Karma: 18
Resources: Ex Pop: 0

Known Powers:
Kinetic Energy Absorption: Guido can absorb the energy of blunt or force attacks and use the energy to increase his strength. He can absorb such attacks of up to Un intensity. The rank of the attack is added to his strength but he must expend the energy in the following turn or he suffers damage equal to the intensity of the absorb damage.

Equipment:
None

Limitation:
Pace-Maker: Currently, it has become clear that Guido's heart cannot support all this energy anymore, Forge has created a huge pace-maker to keep his heart going. If this pace-maker is destroyed (In damage), Guido must check against a kill result each time his power is used. Forge is designing another solution, but the effects of that are not yet known.

Talents: None

Contacts: X-Factor
__________________________________________________________________________________

The Sub-Mariner
Real Name: Namor

F) In40
A) Rm30
S) Mn75
E) Am50
R) Ty6
I) Rm30
P) In40

Health: 195 Karma: 76
Resources: Rm Pop: -5

Known Powers:
Atlantean Physiology: Namor is an Atlantean, whose very body gives him the following abilities:
-Body Armor: Gd protection vs. Physical
-Resistance to Cold: Ex
-Swimming: Gd water speed
-Flight: Pr airspeed
-Water Breathing
-Water Freedom: Namor doesn't suffer penalties in underwater battles and is +1cs Fighting, Strength and Endurance

Equipment:
None

Limitations:
Dehydration: Namor is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, he suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, he loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately.

Talents: Edged Weapons, Undersea Life, Martial Arts B, Wrestling, Atlantean Sciences, Multi-Lingual: (Atlantean, English, German), Oceanography, Pilot, Politics, Underwater Combat

Contacts: Atlantis, Invaders, Fantastic Four, Avengers, Namorita
___________________________________________________________________________________

Sunfire
Real Name: Shiro Yashido

F) Ex20
A) Ex20
S) Gd10
E) Am50
R) Gd10
I) Gd10
P) Gd10

Health: 100 Karma: 30
Resources: Rm Pop: 5/(25 in Japan)

Known Powers:
Plasma Generation: Un Force and Mn Heat and Light. He can increase his damage by +1cs, but must make an Endurance FEAT to remain conscious.
Flight: Ex
Energy Sheath: Am protection vs. Energy attacks, Gd protection vs. Physical

Equipment:
Costume: Ex protection vs. Physical and Energy

Talents: Martial Arts A, B, Katana, Shurikens and other traditional Japanese weapons, bilingual (English, Japanese)

Contacts: X-Men, Yoshida clan
___________________________________________________________________________________

Sunspot
Real Name: Roberto Da Costa

F) Gd10
A) Ex20
S) Rm30
E) Am50
R) Ty6
I) Ty6
P) Ty6

Health: 110 Karma: 18
Resources: Ty Pop: 0

Known Powers:
Solar Energy Absorption and Generation: Mn, gives Sunspot the following abilities:
-Plasma Blasts: Mn Energy, 5 areas
-Flight: Ex
-Body Armor: Rm

Equipment:
None

Talents: Acrobatics, Bi-Lingual: (English, Portugese)

Contacts: Hellions, Hellfire Club, Emma Frost, X-Force
___________________________________________________________________________________

T

The Thing
Real Name: Ben Grimm
Team Affiliation: Fantastic Four

F) Rm30
A) Ty6
S) Am50
E) Am50
R) Ty6
I) Pr4
P) Ty6

Health: 136 Karma: 16
Resources: Rm Pop: 80

Known Powers:
Rock Form: In his original form, Thing’s body appeared to be lumpy. In this form, he had the following abilities:
-Body Armor: In protection vs. Physical, Heat and Fire, Ex protection vs. Energy
-Hyper-Breath: As a Strength power, the Thing can exhale an Ex windstorm with a range from 20 feet to 2 areas.

Equipment:
None

Talents: Martial Arts B, Wrestling, Pilot

Contacts: Fantastic Four
___________________________________________________________________________________

Thor
Real Name: Thor Odinson
Team Affiliation: Avengers

F) Un100
A) Ex20
S) Un100
E) Un100
R) Gd10
I) Ex20
P) Am50

Health: 320 Karma: 80
Resources: Ex Pop: 50

Known Powers:
Asgardian Physiology: Thor is an Asgardian, who's very body gives him the following abilities:
-Invulnerability: Un protection vs. Physical, Energy, Heat, Cold, Radiation, Toxins, Aging and Disease
-Slowed Aging: Un immunity to the ravaging effects of time. Thor only physically ages one year for every 100 years. He will age, just very slowly.
-Self-Sustenance: Thor doesn't need to breathe, he can survive in the vacuum of space
-Illusion Detection: +1CS intuition

Equipment:
Mjolnir: CL3000 material, Thor's Fighting is Sh-Y and he inflicts Un damage. Mjolnir can be thrown up to 10 areas. Mjolnir has the following power stunts:
-Automatic Return
-Flight: Am
-Deflection: Rm protection vs. physical, energy and magical attacks.
-Weather Control: Un, Mn Lightning (even without a storm)
-Air Control: Mn
-Worthiness: Only a pure and noble person can pick up Mjolnir. (Ex strength and 1000 karma)
-Unfettered Might: Sh-Y damage (Sh-Z with belt of Might). Unless he is wearing his special gauntlets this attack causes him 40 damage. It also causes him to lose half his karma.
-Power Absorption/Reflection: Energy up to CL1000 but it must be reflected the following round.
-Light Emission: In
-Magic Detection: Gd
Gauntlets: CL1000 material, Sh-Y protection vs. contact powers.
Belt of Strength: +1CS Strength. (When removed End -2CS for 24 hours.)

Talents: Asgardian Lore, Swords, Weapon Specialist: (Mjolnir)

Contacts: The Avengers, Asgardians, Hercules, Beta Ray Bill, Jane Foster
___________________________________________________________________________________

Tigra
Real Name: Greer Nelson

F) Ex20
A) In40
S) In40
E) Rm30
R) Ty6
I) Rm30
P) Ex20

Health: 130 Karma: 56
Resources: Ty Pop: 5

Known Powers:
Enhanced Senses: Mn
-Tracking: Rm
Night Vision: In
Claws: Gd material, Gd edge
Running: 3 areas/round as if possesing Mn Endurance.
Leaping: In
Empathy: Ex

Equipment:
Avengers Communicard: Gd material, able to communicate with any card carrying Avenger with Sh-X ability.

Talents: Acrobatics, Tumbling, Circus Lore

Contacts: Avengers
___________________________________________________________________________________

U

Union Jack
Real Name: Joseph "Joey" Chapman

F) Ex20
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Ex20

Health: 70 Karma: 50
Resources: In Pop: 20

Known Powers:
None

Equpment:
Body Armor: Ex protection vs. Physical and Energy
Handgun: Gd Shooting, 5 areas
Knife: Am material, In Edge
Uzi: Ex Shooting, Ex Shooting, 7 areas
Grenades: In Edge to 1 area

Talents: Martial Arts B, C, E, Wrestling, Guns, Artist

Contacts: The Invaders, Spitfire, Captain America
__________________________________________________________________________________

Ursa Major
Real Name: Mikhail Urlokovitch

F) Rm30/Gd10
A) Ex20/Ex20
S) In40/Gd10
E) In40/Rm30
R) Ty6
I) Gd10
P) Ex20

Health: 70 Karma: 36
Resources: Gd Pop: 10/60 in Russia

Known Powers:
Animal Transformation: Mikhail has the ability to transform into a bear. While in this form he possesses the following:
-Alter Ego: Ursa Major's stats change as shown above
-Body Resistance: Gd
-Claws: Ex Edge
-Bite: Gd Edge
-Running: Gd land speed

Equipment:
None

Talents: Military, Bi-Lingual: (Russian, English)

Contacts: Winter Guard
___________________________________________________________________________________

USAgent
Alias: Super Patriot
Real Name: John Walker

F) Rm30
A) Rm30
S) Am50
E) Am50
R) Ty6
I) Ty6
P) Gd10

Health: 160 Karma: 22
Resources: Ty Pop: 50

Known Powers:
Body Armor: Ex protection vs. Physical and Energy

Equipment:
Laser Sword: Rm Energy
Throwing Stars: Ex Thrown Edge

Talents: Martial Arts A, B, C, E, Military, Leadership

Contacts: U.S. Government, Unlimited Class Wrestling Federation
___________________________________________________________________________________

V

Valkyrie
Real Name: Brunnhilda

F) Mn75
A) Rm30
S) Am50
E) Am50
R) Ty6
I) Ex20
P) Gd10

Health: 205 Karma: 36
Resources: N/A Pop: -35

Known Powers:
Asgardian Physiology: Sif is an Asgardian, whose very body gives her the following abilities:
-Invulnerability to Physical, Energy, Heat, Cold, Radiation, Toxins, Aging and Disease: Am
-Immortal: Does not age
Death Sense: Un ability to sense a being's approaching death. At the Gamemaster's option, he/she may have Valkyrie attempt a FEAT roll to determine if she has detected a death glow. If she does, one character, randomly chosen, will be placed in a deadly situation. This character will attract attacks and is unable to spend any Karma on Endurance FEAT rolls for the duration of the adventure.

Equipment:
Dragonfang: Un material, Mn Edge or Am Blunt damage when the flat of the blade is used
Iron Spear: In material, Am Edge and can be thrown up to 10 areas to do In Edge

Talents: Martial Arts A, Edged Weapons, Thrown Weapons

Contacts: Defenders, Asgardians
___________________________________________________________________________________

Vanguard
Real Name: Nicolai Krylenko

F) Ex20
A) Ex20
S) Ex20
E) In40
R) Gd10
I) Gd10
P) Gd10

Health: 100 Karma: 30
Resources: Gd Pop: 5/60 in Russia

Known Powers:
Force Reflection: Am ability to reflect an attack back at -1cs intensity. This can include Physical and Energy attacks.

Equipment:
Hammer: In Blunt, can be thrown up to 3 areas away and then return to his hand. Requires Agility FEAT is required to catch.
Sickle: Rm Edge, can be thrown like the hammer. If both are used together as a focus for his Force Reflection than this power is at Mn rank.

Talents: Military, Bi-Lingual: (Russian, English), Weapons Master: (Hammer and Sickle)

Contacts: Winter Guard
___________________________________________________________________________________

Vindicator
Real Name: Heather McNeil Hudson
Team Affiliation: Alpha Flight

F) Gd10
A) Rm30/Gd10
S) Gd10/Ty6
E) Ex20
R) Gd10
I) Ex20
P) Gd10

Health: 76/46 Karma: 40
Resources: Rm Pop: 8

Known Powers:
None

Equipment:
Battlesuit: The battlesuit increases her agility by 2 and strength by 1 rank. Vindicator is able to readjusted her suit to tap into and manipulate geothermal energies such as heat, steam and molten lava with Am ability.
-Flight: Rm
-Body Armor: Ex protection vs. Physical and Energy
-Heat Aura: In damage on touch, Ex protection vs. physical attacks.
-Heat Blasts: In Energy, 10 areas
-Generate Steam: In intensity
-Lava Bursts: Am damage and intensity within 2 areas.

Talents: Leadership

Contacts: Alpha Flight, Wolverine
___________________________________________________________________________________

Vision
Alter ego: Jonas

F) Rm30
A) Rm30
S) Am50
E) Un100
R) Gd10
I) Gd10
P) Rm30

Health: 210 Karma: 70
Resources: Pr Pop: 30

Known Powers:
Neuro-Kinetic Body: The Vision's new body is based on Iron Lad's Armor and Brain Patterns. Because of this, Vision's body reacts to his thoughts. He has the following abilities:
-Body Armor: Rm protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Impulse Protection: The armor reacts to touch, can cause Rm Edge damage should someone try to touch him.
-Disguise: Am, the armor is able to change its shape to alter Vision's apppearance
-Computer Link-Up: Am
-Density Manipulation (Self): Un, The normal density is Gd rank, at densities above Gd, the Vision gains body armor equal to the density rank. At densities above In he suffers a -1CS to Fighting and Agiliy. At densities above Am he may use the density rank as strength. At Un density the Vision cannot move. Power stunts:
--Phase through solid objects at Sh-0 density
--Flight at Sh-0 density, Pr speed.
--Disrupting living or non-living targets by solidifying inside them. Damage inflicted is equal to the Vision's density rank and body armor is ignored. At ranks above Am, Vision himself suffers Am damage. After many uses of this stunt, Vision can now use this stunt with little risk of accidental killing the target.
-Life Support: In, no need to eat or breathe.

Equipment:
None

Talents: Repair/Tinkering

Contacts: Avengers
___________________________________________________________________________________

Vostok
Real Name: Anatoli

F) Ex20
A) Ex20
S) In40
E) In40
R) Ex20
I) Ty6
P) Ty6

Health: 120 Karma: 32
Resources: Gd Pop: 0/25 in Russia

Known Powers:
Phasing: Am
Flight: Ex airspeed
Energy Beams: Rm Energy, 3 areas
Neural Manipulation/Control: Am, touch only
Machine Animation/Control: Am
Energy/Life/Power Detection: Am

Equipment:
None

Talents: Computers, Electronics

Contacts: Winter Guard
___________________________________________________________________________________