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Heroes I - O

Posted: Wed Apr 24, 2024 1:12 am
by Death
I

Iceman
Real Name: Robert Drake
Alias: Bobby Drake
Team Affiliation: X-Men, X-Factor

F) Ex20
A) Gd10
S) Ex20
E) In40
R) Ty6
I) Ty6
P) Gd10

Health: 90 Karma: 22
Resources: Gd Pop: 0

Known Powers:
Ice Generation: In ability to generate snow and ice, pulling moisture from the air. Using this ability, he can perform the following power stunts:
-Snow Shields: In material and Strength
-Snowball or Iceballs: In Blunt, up to 3 areas
-Slick Areas: In slipperiness
-Ice Weapons: In material. When using an ice weapon in Edge or Blunt, Iceman receives +1cs. Such shapes last for 5-25 rounds. If used to trap opponents, the ice holds them with Rm Strength
-Cold Projection: In intensity
-Ice Ramp: He can create ice ramps which he can slide along at Ex ground speed
Invulnerable to Cold: Un
Ice Sheath: Rm protection vs. Physical, Gd protection vs. Energy, even Heat and Flame. Heat and Flame weaken Iceman’s armor by rank number of the attack for 1-10 rounds. His Ice Form also allows him the following abilities:
-Shape Alterartion: Ex
-Self-Heal: up to Mn damage a turn, absorbs the moisture around him. Must actually be in ice form to do this.

Equipment:
None

Talents: Accounting

Contacts: X-Men, X-Factor
__________________________________________________________________________________

Invisible Woman
Real Name: Susan Storm-Richards
Team Affiliation: Fantastic Four

F) Ex20
A) Ex20
S) Ty6
E) Rm30
R) Gd10
I) Ex20
P) Gd10

Health: 76 Karma: 40
Resources: Rm Pop: 30

Known Powers:
Invisibility: Am to make herself invisible. She can also perform the following power stunts:
-Render objects or people invisible with Rm ability, partially or whole up to 600 cubic yards
Force Field: Mn, -1cs per extra areas covered, has the following power stunts:
-Fall Cushion: Create fall cushion that absorbs Mn damage
-Transport Columns: Create transport columns with Fe airspeed. Up to total weight of 10 tons carried
-Suffocation: Am FEAT, blocks a target’s air supply
-Power Negation: Mn ability to bottle up physical or energy powers that are less than Mn

Equipment:
Body Armor: Ty protection vs. Physical and Energy
-Able to avoid sensors, such as Heat Scan
Communications Device: Ty material, gives it the following abilities:
-Communications: Un ability with any member of the Fantastic Four
-GPS: Mn, allows the Fantastic Four to find a member anywhere on Earth
-Transport Node: Gives Invisible Woman Mn ability to teleport anywhere in the Baxter Building
-Shape-Shift: Ty, transforms the costume into regular street clothes
Atlantean Necklace: In material, The Invisible Woman is able to breathe underwater as long as she has the Necklace on. This was given to her by Namor when Reed Richards was thought to be dead.

Talents: Business/Finance, Martial Arts A, B, E

Contacts: Fantastic Four, Sub-Mariner, Wasp
___________________________________________________________________________________

Iron Fist
Real Name: Daniel Rand
Team Affiliation: Heroes for Hire

F) Am50
A) Rm30
S) Gd10
E) Rm30
R) Ex20
I) Gd10
P) Am50

Health: 120 Karma: 80
Resources: Ty Pop: 30

Known Powers:
Chi: With a Psyche FEAT after concentrating for one round, Iron Fist can increase his Fighting, Agility, Endurance, or Strength by +1cs for 10 rounds. On a Yellow Psyche FEAT or better, Iron Fist can choose to raise 2 attributes by +1cs. The duration does not increase. After the 10 rounds has expired, Iron Fist will lose the increased Health benefit. If this should bring him to 0, he is unconscious, but will not start losing Endurance ranks unless it is actual damage that brings him past 0.
Healing: Un ability to heal himself or others with Chi. He must have an appropriate amount of Karma equal to the amount he wishes to heal in order to use this ability.
Iron Fist: Iron Fist can surround his hands or feet with the glowing power of the Iron Fist. The hero must make a Psyche FEAT in order to use this ability. The damage is dependent on the results of the Psyche feat as follows:
-Green: In damage
-Yellow: Am damage
-Red: Mn damage. If his psyche feat result is Red, Iron Fist must make an Endurance FEAT on the Stun column immediately after striking the blow. The Iron Fist may perform this maneuver as often as he likes but each time after the first he attempts this his Psyche FEAT suffers a cumulative -1cs. He cannot Perform this if his effective Psyche rank would be Sh-0. In addition, after the first use of the Iron Fist, any Endurance FEAT he makes to ward off the effects of his Red successful Psyche FEAT (the Stun) suffers a cumulative -1cs.
-Iron Fist Projection: Iron Fist can project this power up to one area away, but the damage is -1cs. He cannot use this form of Iron Fist more than once per day. Alternately he can choose to infuse thrown weapons with this power doing Base Damage + Iron Fist intensity.
-Hypnotic Fists: Iron Fist can manifest Ex Hypnosis from the power of the Iron Fist. This power does not require a Psyche FEAT, but it does count towards the cumulative -1cs for using the Iron Fist power multiple times.
Energy Conversion: Ex, Iron Fist can make a Power FEAT when he is struck by any Physical or Energy attack. If the result is successful, he may immediately channel that energy into his Chi and increase his damage by that amount. This power is limited to 25 points per day. If the Energy rank is too intense for this power, it will not work.
Dimensional Travel: Gd, After a round of concentration focusing his chi, Iron Fist may travel to other dimensions. He must first succeed at a Psyche FEAT of Mn intensity. After this, he can use this power normally. He need not make the Psyche FEAT to travel to K’un Lun.
Iron Will: Mn
Magic Detection: Gd, Magic involving K’un Lun grants a bonus of +2cs.

Equipment:
Costume: +2cs to Stealth

Talents: Thrown Weapons, Oriental Weapons, Marksmanship, All Martial Arts, Acrobatics, Tumbling, Guns, Business/Finance, Detective/Espionage, Multi-Lingual: (English, Tibetian, Chinese, Japanese, K'un L'un)

Contacts: Avengers, Luke Cage, Jessica Jones, Defenders
___________________________________________________________________________________

Iron Man
Real Name: Tony Stark
Team Affiliation: Avengers

F) In40/Gd10
A) Rm30/Ty6
S) Un100/Gd10
E) Un100/Gd10
R) In40
I) Ex20
P) Ty6

Health: 270/36 Karma: 66
Resources: Mn Pop: 35

Known Powers:
High-Yield Arc Reactor: The armor and Stark's own body are powered by the high-yield arc reactor mounted in his chest. The high output of the arc reactor has given Stark the following:
-Multi-Task: Stark is able perform up to 3 non-die-roll actions simultaneous to any other declared combat actions. For example, while fighting he can scan area, access data-files and conduct business at Stark Resilient.
-Learning Capability: Stark is able to learn faster with Am ability.

Equipment:
Bleeding Edge Armor: This entire armor is kept inside Tony's body until mentally commanded in which it manifests itself as the Iron Man Armor. The armor is made up of Nano-Machines that can now be commanded to turn into any type of structure upon Stark's skin. The Bleeding Edge Armor enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Anti-Theft Device: Attempts to copy or dismantle the suit causes it to detonate in 2 rounds for In damage to all in 1 area.
-Body Armor: Rm protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
--He can cancel all power to weapons to feed this power for Mn protection.
-Self-Repair: Mn, the nano-machines create a second layer of artificial muscle over Stark's body, upon which additional structures are assembled. This also enables the armor to self-repair and be almost invulnerable as the armor is capable of transforming and healing itself, by having the constantly replicating nano-machines replace anything that is lost or used, as long as the power output from the arc reactor isn't interrupted or terminated.
-ECM: The armor has Rm invisibility to radar and sonar.
-Computer: Iron Man's Armor is controlled by an onboard computer system. His computer is able to perform the following:
--Flight Computer: Grants Iron Man Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
--Targeting Computer: Grants Iron Man +2cs to Agility to fire the suit's weapons systems.
--Computer Link: Iron Man is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
--Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
-Shape-Shifting: Am, the nano-machines can turn into clothes, other armors, or even different beings completely, by having the nano-machines change their properties into whatever Stark wants them to.
-Multi-Environment Life Support: The Armor's internal air supply lasts more than 1 hour and can be sealed for travel through low oxygen, underwater or outer space environments
-Energy Absorption: Armor has ability to absorb up to Un Energy per round for up to 4 rounds. Absorbed Energy can be redirected into any of the armor's weapon systems or force field, raising that ability score by +1cs above it's maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
-Override: Iron Man may consciously choose to override his built-in security mechanisms to raise various ability scores.
--Strength and Repulsor damage may be increased to a maximum of Sh-Y
--Most other abilities (Judge's discretion) may be increased a maximum of +1cs using override
--The first round of override, wearer must make Yellow Endurance FEAT roll and subtract -1cs Endurance each round until armor is removed and repaired, in which case Endurance is returned to normal stats immediately. Appropriate statistics are lowered until repair is completed. Failure of Endurance roll at any time results in immediate suit compromise. Armor freezes and is useless until removed and repaired.
-Flight: Iron Man's boot jets allow him to fly at Am airspeed and still perform most actions.
--By rerouting weapon's systems to thrust, this can be raised to Un, but no offensive actions can be taken.
--If used as weapons, Iron Man's boot jets can inflict In damage with 2 area range.
--Iron Man's boot jets possess enough fuel to operate for 100 minutes in airless environment such as space or underwater. This does not confer underwater or zero-g combat ability
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Chronometer, Radar, Sonar, Magnometer, Atom-Force Microscope, Photon, Heat, Motion and other sensor instruments. Mn ability to communicate on s supspace/satellite communications array which receives local and video signals. In ability to translate all known earth languages and the better known alien languages.
Weapons Systems: The Bleeding Edge Armor has the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user. Can perform the following power stunts:
--Wide Focus Beam: Iron Man is able to utilize repulsor as an area of effect weapon by using a wide-focus beam. Inflicts up to In Force (-2cs from Mn) but will affect all targets within 1 area
--Iron Man's targeting computers allow him to simultaneously attack 2 targets, 1 repulsor each, with a decrease of -1cs to hit for increased difficulty, and -1cs damage as both beams no longer focused on same target. Simultaneous attack may use Wide Focus Beam with associated penalties as listed
-Uni-Beam: Chest-based multi-band light and energy emitter. Iron Man is able to utilize his Uni-Beam to perform the following actions:
--Heat Beam: Am
--Laser Beam: Am
--Light Beam: Mn intensity
--Tractor Beam: Rm
--Holographic Projector: Rm
-Pulse Bolts: Un Force, 15 areas
-Electromagnetic Pulse: Am ability to shut down electronic devices within a 50-yard radius
-Sonic Generators: Rm
-Magnetic Field Generator: Am
-Explosive Shell Projectiles: Fired out of his gauntlets, the mini-energy bombs cause Rm damage to a target
-Mini-Missiles: Fires up to 10 areas, In damage to an entire area
-Laser Torch: Built into the finger of the gauntlet, the laser torch cuts through Am material
-Electrical Charge: The armor can generate up to an Am Electricity on the surface to dispel attackers

Talents: Bionics, Business/Finance, Cybernetics, Electronics, Engineering, Weapon Design

Contacts: Stark Resilient, The Avengers, Maria Stark Foundation, War Machine/James Rhodes, Rescue/Pepper Potts
___________________________________________________________________________________
ESSICA JONES

Real Name: Jessica Jones
Former Alter Ego: Jewel, Power Woman
Team Affiliation: Heroes for Hire

Fighting: REMARKABLE (30)
Agility: EXCELLENT (20)
Strength: MONSTROUS (75)
Endurance: INCREDIBLE (40)

Reasoning: GOOD (10)
Intuition: EXCELLENT (20)
Psyche: GOOD (10)

Health: 165
Mental Health: 36
Karma: 36
Resources: TYPICAL (6)
Popularity: REMARKABLE (30)

Known Powers:
Jessica’s Powers were obtained in an accident where she became exposed to radiation that affected her in high doses and changed her. She was given enhanced strength and flight and though she also has durability, it is not quite as on par with her strength.
Durability: INCREDIBLE resistance to Physical damage, including toxins and corrosives, as well as blunt and sharp objects. EXCELLENT resistance to Energy.
Regeneration: GOOD she can accelerate her healing rate 5x fold above that of a normal human person.
Flight: GOOD air speeds. She’s not as great at this as she used to be, being out of practice.

Equipment:
A quality camera and a phone with a decent camera too. Some quick cash. There’s likely some booze stashed away too. She has a bit of a drinking problem.


Talents: Business/Finance, Owner of Alias Private Investigations, Investigation, Journalism, Streetwise, Martial Arts A, E, Law Enforcement, Criminal Skills. Jessica is a skilled fighter who trains with Luke Cage and Iron Fist and works with Heroes for Hire.

Contacts: Iron Fist, Luke Cage, Avengers, Misty Knight, Hellcat



___________________________________________________________________________________

J

Jubilee
Real Name: Jubilation Lee
Team Affiliation: X-Men

F) Ex20
A) Rm30
S) Ty6
E) Ex20
R) Ty6
I) Ex20
P) Gd10

Health: 76 Karma: 36
Resources: Fb Pop: 0

Known Powers:
Fireworks: Jubilee is able to generate and control energy globules that can inflict up to Am Plasma damage and emit Rm Light and Heat within 3 areas. Has the following power stunts:
-Blind targets of her choice in one area with Rm effect.
-She may project beyond 3 areas however each additional area causes -1CS intensity.

Equipment:
None

Talents: Acrobatics, Tumbling, Martial Arts E, First Aid

Contacts: X-Men
___________________________________________________________________________________

K

Karma
Real Name: X’ ian Coy-Manh

F) Gd10
A) Ty6
S) Ty6
E) Gd10
R) Gd10
I) Gd10
P) Mn75

Health: 32 Karma: 95
Resources: Gd Pop: 0

Known Powers:
Possession: Un ability to take over the minds of humans, mutants and animals. She must be in the same area as her target when she attempts to take control. The target gets a Psyche FEAT vs. the power's rank to avoid succumbing. A similar FEAT is allowed every half-hour to shake the effects of a successful possession. Karma may perform the following power stunts:
-Perform actions with both her physical form and the possessed form on a successful Psyche FEAT.
-Possess multiple targets in the same area on a Red Psyche FEAT roll. The intensity of the possession is reduced -1CS per additional target after the first.
-Sensory Link: X'ian may establish a partial possession and gain the feeling'sand sensations of the target.
-If the possessed form is reduced to less than five Health, killed or rendered unconscious, Karma is driven back into her own body and can do nothing for 5-10 rounds due to the shock.
Telepathy: In
Psi-Screen: Un

Talents: Bi-Lingual: (Vietnamese, English), Knives, Pistols, Survival, Administration, Finance, Leadership

Contacts: Xavier Institute for Higher Learning, X-Men
__________________________________________________________________________________

L

Longshot

F) Rm30
A) In40
S) Gd10
E) Ex20
R) Ty6
I) Ex20
P) Rm30

Health: 100 Karma: 66
Resources: Ty Pop: 6/100 among rebels

Known Powers:
Probability Manipulation: Longshot can manipulate the probability fields to his advantage. Any percentile dice roll is read as the high die first. If the character makes a roll containing a 0 the judge should secretly roll a d10. The number rolled is the die roll which will have bad luck, meaning the lowest number is read first. So should the Judge roll 4 the fourth roll after the FEAT with a 0 will be bad luck, this will also affect Longshot's companions. If Longshot would loose faith in his ability his luck will run bad until he succeeds in a Red Psyche FEAT.
Aura Reading: In ability to read thoughts and emotions imprinted on an object. He may sometimes even read future emotions or thoughts.
Hollow Bones: Longshot's bones are hollow as a bird, he receives -2CS penalty on rolls checking for slams but suffers -2CS damage from falls.

Equipment:
Throwing Blades: Rm material, 30 knives which can do Gd Edge. He usually uses them to score bullseye effects.

Talents: Acrobatics, Tumbling, Martial Arts A and E, Throwing Knives, Jetpacks

Contacts: X-Men, Dazzler, Quark, Doctor Strange, Ricochet Rita, X-Babies, Mojoverse Rebels, Arize, Exiles
__________________________________________________________________________________

Luke Cage

F) In40
A) Ex20
S) Am50
E) In40
R) Gd10
I) Ex20
P) Ty6

Health: 150 Karma: 36
Resources: Ty Pop: 30

Known Powers:
Invulnerability: Un resistance to Physical, In resistance to Energy
Regeneration: Ty, he can accelerate his healing rate 3 fold above normal.

Equipment:
None

Talents: Business/Finance, Streetwise, Trivia (Movies), Martial Arts A, E, Law Enforcement, Criminal Skills

Contacts: Jessica Jones, Iron Fist, Avengers
__________________________________________________________________________________

M

M
Real Name: Monet St. Croix
Team Affiliation: X-Men, Generation X

F) Gd10
A) Gd10
S) In40
E) In40
R) Rm30
I) Gd10
P) Rm30

Health: 96 Karma: 70
Resources: Rm Pop: 0

Known Powers:
Body Armor: Rm
Flight: Rm
Hyper-Intelligence: M has a photographic memory and can raise her Reason or Intuition by +2CS temporarely. When she uses this power she has to make a Yellow Psyche FEAT to avoid slipping into a trance, and she has to make another FEAT to get out of it.

Equipment:
None

Talents: Linguistic, Trivia

Contacts: Generation X, Gateway, X-Men
__________________________________________________________________________________

Magik
Real Name: Illyana Rasputin

F) Ex20
A) Gd10
S) Gd10
E) In40
R) Gd10
I) Ex20
P) Am50

Health: 80 Karma: 80
Resources: In Pop: 0

Known Powers:
Teleport Discs: Am ability to control and summon the teleportation discs common in Limbo. She uses them to teleport to Limbo and then instantly to any other location. She must however make a Psyche FEAT otherwise she can be displaced in place or even in time. When the roll is failed a second roll must be made:
-01-50: 1d10 x 10 yards distance
-51-75: 1d10 x 100 yards distance
-75-90: 1d10 hours
-91-99: 1d10 days
-00: 1d10 years
Magik can teleport up to about 10 people and unwilling targets may attempt to dodge. She can also use her discs to summon 1d10 demons from Limbo.
Psi-Screen: Mn protection vs. Psionic attacks, mind-control and other telepathic abilities.
Magic: Magik was Sorceress Supreme of Limbo. On Earth she could summon her Soulsword and she had the Mn ability to project her astral self or detect magical auras. In Limbo, she could cast most spells at Am level and the following spells at listed level:
-Imitation: Mn
-Mind Control: Un
-Magic Detection: Un
-Scrying: Un
-Body Transformation (Others): Un
-Eldritch Beams: Mn
-Ensnaring: Un
-Fire Control: Mn
-Magic Shields: Mn
Darkchilde: A manifestation of her dark side Magik could change into the Darkchilde when performing an evil act. The ultimate form was assumed during the Inferno. Her stats were affected as with the armor connected to her sword and she could use all spells on Earth as well.

Equipment:
Soulsword: Illyana can automatically summon a Soulsword, a physical manifestation of her magical powers. The Soulsword can be used only by a character it is bonded to. It can be bonded to a character if Illyana wishes it so. If someone wants to master the sword without her permission, an opposed Psyche FEAT must be made. Both must make a Psyche FEAT against the other characters Psyche, and if both succeed the highest roll wins. (no karma, the rule of impossible FEAT's is in effect). There are some effects that may alter a characters psyche rank for this roll:
-Previous Owner: +1CS
-Mystic Background: +1CS
-Limbo Resident: +1CS
-Magik or Kitty Pryde: +2CS
The sword may be stored into nothingness by the wielder and summoned when needed. The sword inflicts Mn Edge on any magical creature. It is also one of the few things that can hit Kitty Pryde when out of phase for Ex Edge. It doesn't inflict damage on non-magical characters but unless they are aware of this they must make a Intuition FEAT vs. In intensity or be stunned for 1-10 rounds, believing to have suffered a mortal wound. On most intelligent people, this will work only for the first attack. If the sword strikes a magically controlled, possessed or transformed item or character this magic will be dispelled with Un ability.
Body Armor: If Magik uses her soulsword or magic in combat, a shining magical body armor appears on her providing Ex protection increasing +1CS each time she uses her magic or soulsword to a maximum of Mn

Talents: Student, Mystic Background, Bi-Lingual: (English, Russian), Weapon Specialist: Soulsword

Contacts: Colossus, X-Men, New Mutants, Exiles
___________________________________________________________________________________

Magma
Real Name: Amara Juliana Olivians Aquila
Team Affiliation: Xavier's School

F) Gd10
A) Ex20
S) Ty6
E) In40
R) Rm30
I) Gd10
P) Gd10

Health: 76 Karma: 50
Resources: Gd Pop: 5

Known Powers:
Earth Control: Mn, has the following power stunts:
-Earthquakes: Mn damage earthquakes in 4 areas
-Miniature Volcanoes: Mn damage, 4 areas
-Transform stone to molten lava, reshape it and let it cool in a new shape.
Body Armor: Gd protection vs. Physical, Un protection vs. Heat and Fire
Flaming Form: Ex intensity light, Gd intensity heat.
Lava Blasts: Mn intensity, 3 area, She can use them to tunnel through material up to Mn strength or less.
Healing: She regains her Endurance rank in health every 10 rounds. If reduced to 0 health and unconscious, she will regain full health in 1-10 rounds. No check for dying is necessary. (only in contact with the ground)

Limitation:
If not in contact with the ground their powers weaken. For every 10 rounds she loses -1CS to a maximum of -3CS.

Talents: Sword, Bi-Lingual: (Latin, English), Computers, Jungle Survival, Student

Contacts: Xavier Institute for Gifted Students
__________________________________________________________________________________

Man-Thing
Real Name: Dr.Theodore "Ted" Sallis

F) Rm30
A) Pr4
S) Rm30
E) Mn75
R) Fe2
I) Ex20
P) Am50

Health: 139 Karma: 72
Resources: Fe Pop: -10

Known Powers:
Emotion Detection: Mn, positive emotions fill him with joy but negative emotions cause an unpleasant reaction. His most hated emotion is fear and he attacks anyone who is afraid.
Burning Touch: "For whoever knows fear burns at the Man-Thing's touch", when he senses fear his body excretes a sulfuric acid which inflicts In burns on anyone he touches.
Vegetable Form: Mn protection vs. Physical. This protection drops by -1cs for every week he spends away from his swamp to a minimum of Rm.
Oozing: Man-Thing can ooze through small-sized openings. The smaller the opening the longer it takes.
Vulnerability: He loses -1cs Strength, Fighting and Endurance for every week spend away from his swamp. If his strength drops to Fe, he becomes comatose until returned to his normal environment.

Equipment:
None

Talents: Salis has Ex reason and was a biochemist, Man-Thing has no talents.

Contacts: Thing, Spider-Man, Jennifer Kale, Franklin Richards
___________________________________________________________________________________

Mantis

F) In40
A) In40
S) Ty6
E) Rm30
R) Gd10
I) Rm30
P) Am50

Health: 116 Karma: 90
Resources: Ty Pop: 20

Known Powers:
Empathy: Am ability to sense emotions, 20 Area Range
Recovery: Am
Resistances: In Resistance to disease and toxins.
Plant Abilities: In her role as the Celestial Madonna, she formed a union with the Cotati, an ancient race of plants. With this union, she gained a number of plant-like abilities, though it is unknown if she retains these powers now that she has been returned to her original body. Her plant-simulacrum bodies had these abilities;
-Danger Sense: Mn Rank, 40 Areas, if in the presence of plants.
-Healing: Mn rank by touch.
-Life Support: Sh-Y protection in a vacuum or in hostile enviroments, but she did need food, water and sleep.
-Plant Communication: Mn, 40 areas with any and all plant-based life.
-Teleportation: She could teleport from one plant to another with CL5000 ability, moving across interstellar distances by transmitting her awareness into a new plant-simulacrum body.

Equipment:
None

Talents: Martial Arts A, B, D, E, Resist Domination

Contacts: Swordsman I, Avengers
___________________________________________________________________________________

Marrow
Real Name: Sarah

F) Rm30
A) Ex20
S) Ex20
E) Rm30
R) Ty6
I) Gd10
P) Gd10

Health:100 Karma:26
Resources:Ty Pop:-10

Known Powers:
Regeneration: Rm (3 per round)
Bone Control: Am, Marrow is able to extend her bones on command and perform the following power stunts:
-Bone Armor: Ex protection vs. Physical, Gd protection vs. Energy
-Bone Knives: In material, Rm edge
-Bone Growth: Am, may grow back or back to normal size
-Bone Missles: Rm Edge, fired up to 10 areas
-Bone Claws: In material, In Edge
Recovery: Rm, Marrow has an additional heart which gives her recovery of End ranks until also this heart is destroyed.

Talents: Weapon Specialist: (Knives), Leadership

Contacts: X-Men, Morlocks, Magneto, Exodus
___________________________________________________________________________________

Marvel Girl
Real Name: Rachel Grey
Aliases: Phoenix

F) Gd10
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Rm30
P) Mn75

Health: 60 Karma: 115
Resources: Gd Pop: 0

Known Powers:
Telekinesis: Mn, has the following power stunts:
-Force Fields: Am, 1 area radius
-Kinetic Bolt: Am
-Flight: Ex
-Unstable Molecule Shifting: Ex, Rachel is able to rearrange Unstable Molecules in her and other people's costume for disguises or dressing down
Telepathy: Am, has the following power stunts:
-Mental Invisibility: Am
-Mental Bolts: Am Stunning, 3 areas
-Mutant Detection: Am

Equipment:
None

Talents: Acrobatics, Martial Arts C, E

Contacts: X-Men, Excalibur
__________________________________________________________________________________

Maverick

David North

F) In40
A) Rm30
S) Ex20
E) In40
R) Ex20
I) In40
P) In40

Health: 130 Karma: 100
Resources: Gd Pop: 0

Known Powers:
Regeneration: Rm
Recovery: Am

Equipment:
Armor: Maverick battle armor gives him:
-Ex body armor
-Infrared vision
-Targeting Device, +1CS with ranged weapons.
Weapon: In Shooting, 7 areas, reduces body armor by -2CS.

Talents: Marksmanship, Martial Arts A, B, C, D, E, Military, Espionage, Weapon Specialist, Guns

Contacts: Wolverine
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Medusa
Real Name: Medusalith Amaquelin
Team Affiliation: Inhumans

F) Rm30
A) Rm30
S) Ex20
E) Rm30
R) Gd10
I) Rm30
P) Rm30

Health: 110 Karma: 70
Resources: Ex Pop: 15/90 (Inhumans)

Known Powers:
Prehensile Hair: Rm ability to use her hair like a series of tiny tentacles. The power is telekinetic in nature; despite its ability to move, her hair is almost identical to normal human hair. However, it is 12 feet long and more resilient than normal (In matererial strength). She has mastered the following power stunts:
-Handle objects with In Strength and Agility.
-Perform three actions simultaneously using her hair alone.
-Attack up to 1 area away at In rank for Rm damage.
-Move along the ground 3 areas per round or climb at 2 stories per round.
-Rotate her hair like a propeller to create Ex intensity winds.

Equipment:
None

Talents: Martial Arts C, Understand/Translate Black Bolt's body language

Contacts: Inhumans, Fantastic Four
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Meltdown
Real Name: Tabitha Smith
Alias: Boom Boom

F) Ty6
A) Ex20
S) Ty6
E) Ex20
R) Ty6
I) Ty6
P) Ty6

Health: 52 Karma: 18
Resources: Ty Pop: 0

Known Powers:
Plasma Bombs: Boom Boom can create plasma bombs that she can control to explode within 10 rounds. She can throw them up to 2 areas and they inflict up to Am damage.

Equipment:
None

Talents: Thrown Weapons: (Plasma Bombs), Streetwise, Video Games

Contacts: Nextwave, Cable, Domino, X-Force
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Mercury
Real Name: Cessily Kincaid

F) Gd10
A) Ty6
S) Gd10
E) Gd10
R) Ty6
I) Ty6
P) Ty6

Health: 36 Karma: 18
Resources: Gd Pop: 0

Known Powers:
Liquid Metal Body: She can transform her body into a liquid-like form under her direct control. Has the following power stunts:
-"Phasing" through openings with Rm ease
-Elongate up to 2 areas
-Armor Skin: Rm protection vs. Physical and Energy

Equipment:
Costume: Gd protection vs. Physical and Energy

Talents: Student

Contacts: Hellions, Emma Frost, X-Men, Magneto
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Ms. Marvel
Real Name: Carol Danvers
Alias: Captain Marvel

F) In40
A) In40
S) Am50
E) Mn75
R) Ex20
I) Rm30
P) Am50

Health: 165 Karma: 100
Resources: Ex Pop: 50

Known Powers:
Energy Perception: In ability to sense, locate and identify energy sources, general purpose, direction and the nature of the energy being used.
Flight: Sh-Y, uses Mn in urban settings
Focused Energy Release: Am, 8 areas, can be augmented by energy channeling. She can emit Heat and Light, as well as the rest of the electromagnetic spectrum, and gravity. She can also perform the following power stunts:
-Energy Blasts: Am Energy, 4 area radius if on the ground, or 18 area radius if airborne or in space.
-Light-Bursts: Am Blinding attack to everyone in a 6 area radius, for 1-10 rounds if they do not make an Endurance FEAT vs. Am intensity.
-Recharge: Devices and batteries that operate on electromagnetic energy. The amount of time required and the drain on her personal energies is up to the GM. Energy Absorption and Rechanneling: Ms. Marvel can repower herself by absorbing any type of energy regaining lost health equal to the intensity absorbed. She can also rechannel it to increase the intensity of her energy blasts. Up to 100 points of energy may be stored in this manner and up to 100 Health can be restored.
Body Resistance: Mn protection vs. Energy, Am protection vs. Physical
Self-Sustenance: Carol is able to survive in the vacuum of space, but needs means to breathe

Equipment:
Costume: Ms. Marvel wears a costume made of Instable Molecules, it allows her to do the following:
-Instant Change: By unknown means, Carol is able to instantly change into her costume upon thought.

Talents: Military, Detective/Espionage, Journalism, Aerial Combat, Leadership, Pilot, Multi-Lingual: (English, Shi'ar, Kree, Russian, Japanese, German), Astro-Navigation, Martial Arts A, C, E, Trivia: (Shi'ar and Kree Culture)

Contacts: Iron Man, Avengers, US Military, US Government
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Mr. Fantastic
Real Name: Reed Richards
Team Affiliation: Fantastic Four

F) Gd10
A) Ty6
S) Ty6
E) Rm30
R) Am50
I) Ex20
P) Rm30

Health: 52 Karma: 100
Resources: Rm Pop: 30

Known Powers:
Elongation: Mn, up to 1500 ft.
Plasticity: Mn, can form into the following effects:
-Bouncing Ball: Mn agility & Gd speed
-Glider: Fe airspeed
-Parachute for 4 people
-Disguise: Gd
-Formless puddle for flowing through almost any opening
-Am ability to form any geometric shape
-Am to be paper thin
Body Armor: -5cs damage from blunt attacks, Rm protection vs. other Physical attacks, Gd protection vs. Energy
Hyper-Invention: Mn ability to comprehend/design/repair technology

Equipment:
Body Armor: Ty protection vs. Physical and Energy
Communications Device: Ty material, gives it the following abilities:
-Communications: Un ability with any member of the Fantastic Four
-GPS: Mn, allows the Fantastic Four to find a member anywhere on Earth
-Transport Node: Gives Mr. Fantastic Mn ability to teleport anywhere in the Baxter Building
-Shape-Shift: Ty, transforms the costume into regular street clothes

Talents: Electronics, Engineering, Physics

Contacts: Fantastic Four
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Mockingbird
Real Name: Barbara "Bobbi" Morse Barton

F) Ex20
A) Ex20
S) Ty6
E) Gd10
R) Ex20
I) Ty6
P) Ty6

Health: 56 Karma: 32
Resources: Ty Pop: 50

Known Powers:
None, All of her power comes from her Skills and Equipment.

Equipment:
Battle Staves: Rm material, Ex Blunt. They also have the following combat options:
-Javelins: Rm Blunt Damage to a target with a 4 Area Range.
-Projectiles: Ex Blunt Damage, 3 areas, fired from forearms. She can catch the staves on the rebound with a Green Agility FEAT Roll.
-Vaulting Pole: Joined together and extended, she has an 8-foot-long vaulting pole that allows her to vault upwards 1 Area and across ½ Area.
Body Armor: Rm protection vs. Physical, Ex protection vs. Fire

Talents: Acrobatics, Biology, Detective, Espionage, Law Enforcement, Weapon Specialist: Battle Staves

Contacts: The Avengers, Hawkeye, WCA, S.H.I.E.L.D.
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Dr. Moira MacTaggert
Team Affiliation: Excalibur, X-Men

F) Gd10
A) Gd10
S) Ty6
E) Ex20
R) Rm30
I) Ex20
P) Gd10

Health: 46 Karma: 60
Resources: Rm Pop: 10

Known Powers:
None

Equipment:
None

Talents: Physics, Genetics

Contacts: Professor X, Banshee, X-Men, Captain Britain
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Moondragon
Heather Douglas

F) Rm30
A) Rm30
S) Gd10
E) Rm30
R) Rm30
I) In40
P) Un100

Health: 100 Karma: 170
Resourses: Gd Pop: 8

Known Powers:
Telepathy: Un
-Mind Control: Un
-Mind Blast: In, 2 areas
Telekinesis: Rm
-Kinetic Bolts: Ex Force, 6 areas

Equipment:
Mind Gem: This Infinity Gem raises all of Moondragon’s mental statistics by +2cs. Other powers are likely, but are as yet unrevealed. Without the gem, Moon dragon’s mental statistics are:
-Alter Ego: R) Gd10, I) Ex20, P) Am50

Talents: Genetics, Biochemistry, she can create new superpowers in metahumans or create new Altered Humans.

Contacts: Drax the Destroyer, Infinity Watch, Phyla-Vell, Avengers
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Moon Knight
Real Name: Jake Lockley (Marc Spector)

F) Rm30
A) Ex20
S) Ex20
E) Rm30
R) Gd10
I) Ex20
P) Gd10

Health: 100 Karma: 40
Resources: Gd Pop: 0

Known Powers:
Stealth: Rm

Equipment:
Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
Glider Cape: Gd airspeed
Cestus Gloves: Ex Blunt or Edge
Truncheon Sticks: In material, Ex Blunt
Grapple and Hook: Climbing or Swinging at 3 areas/round
Crescent-Darts: Gd Thrown Edge, 3 areas
Bola Gun (x2): Fires up to 5 areas, bolas ensnare with Rm Strength
Sword: In material, Rm Edge
Knives (x2): Rm material, Ex Edge

Talents: Military, Driver, Thrown Weapons, Martial Arts A, B, E, Disguise, Guns, Acrobatics

Contacts: Secret Avengers, Frenchie
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Moonstar
Real Name: Danielle 'Dani' Moonstar

F) Gd10
A) Gd10
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) In40

Health: 60 Karma: 70
Resources: Gd Pop: 5

Known Powers:
Mental Probe: Un to detect emotion-laden thoughts.
Illusion Casting: Un to create a targets greatest fear or desire, targets reduced to 0 health due to these images fall unconscious for 1-10 rounds.
Empathy: Mn with animals and shape-changers.

Equipment:
None

Talents: Hunting, Survival, Equestrian, Bows, Bilingual (English and Cheyenne)

Contacts: New Mutants, Xavier Institute for Higher Learning
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Multiple Man
Real Name: James Arthur Madrox

F) Gd10
A) Gd10
S) Ty6
E) Ex20
R) Gd10
I) Ty6
P) Gd10

Health: 46 Karma: 26
Resources: Gd Pop: 0

Known Powers:
Duplication: Madrox can create exact duplicates of himself. Each time he is struck or gets a sudden jolt he creates one but he has mastered his ability to such extend that he can now create dupes at will as well (though he must still strike himself for a minimum amount of kinetic energy). Madrox absorbs this kinetic energy to form the dupe and he suffers no damage from blunt or force attack. He can create up to 40 dupes. The dupes are totally independent but usually work well together. When one dupe is killed Madrox must make a Psyche FEAT or fall unconscious for 1-10 rounds. Madrox may absorb his dupes back to himself but some traumatic experiences may force a dupe to become totally independent so it cannot be absorbed anymore.
-Healing: when Madrox absorbs dupes he gets the average of their health, so this can be used to heal himself. -Serial Immortality: When the original Jamie is killed a psyche FEAT must be made, if this is successful one of his dupes becomes the 'real' Madrox. (As a matter of fact actually it is not really possible to say which one is the real Madrox)

Equipment:
Suit: Gd protection, which prevents unwanted dupe creation.

Talents: Student, Genetics, Martial Arts C

Contacts: X-Factor Investigations
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N

Namorita
Real Name: Namorita "Nita" Prentiss

F) Ex20
A) Rm30
S) In40
E) Ex20
R) Ty6
I) Ex20
P) Ex20

Health: 110 Karma: 46
Resources: Ty Pop: 10

Known Powers:
Water-Breathing: Nita can breathe both water and air.
Body Armor: Gd protection from physical and energy damage.
Resistance To Cold: Ex
Hyper-Swimming: Ty Waterspeed.
Flight: Pr Air Speed, using her ankle wings.
Acid Touch: Rm corrosive to touch

Limitations:
Dehydration: Nita is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, she suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, she loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately.

Talents: Oceanography, Ocean Geography, Ichthyology, Student

Contacts: Namor the Sub-Mariner, New Warriors, Human Torch, Atlantis, Aquarian
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Colonel Nick Fury
Team Affiliation: S.H.I.E.L.D.

F) In40
A) Ex20
S) Gd10
E) Rm30
R) Ex20
I) Ex20
P) Gd10

Health: 100 Karma: 50
Resources: Am Pop: 50

Known Powers:
Infinity Formula: Nick Fury ages very slowly

Equipment:
Nick Fury has access to all S.H.I.E.L.D. owned weaponry and equipment. However, the following pieces are to be considered Part of him as standard.
Colt Auto: (.45) Ex Shooting, 3 areas
Plasma Blaster: (5mm) Ex Energy or Force, 7 areas
S.H.I.E.L.D. Uniform: Ty protection from Physical, Ex protection from Energy
It also has the following:
-Shoulder Holster: Holds the .45 Colt Auto
-Hip Holster: Holds the 5mm Blaster
-Left Front Belt pouch: Secure radio link pocket computer. (Un reason)
-Seam of Belt: Flexible saw, Ex cutting ability.
-Watch: 20' garrotte reel.
-Boot Sheath: Thowing Blade, Range 3 areas, Ex material, Gd Edge
-Right Front Pouch: 1 flare( Ty light in 1 area), 3 grenades (player's choice)

Limitation:
Partial Blindness: Nick is blind in one eye. He can be surprised and blindsided on his left side.

Talents: Marial Arts A, B, D & E, Leadership, Pilot, Demolition, Military, Wrestling and Espionage. Knives, Artillery, Marksmanship, American History, Medicine (first aid only), Intimidation, Manipulation

Contacts: S.H.I.E.L.D., Captain America, Avengers, Fantastic Four, Black Widow
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Nightcrawler
Real Name: Kurt Wagner
Team Affiliation: X-Men

F) Rm30
A) Am50
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 120 Karma: 50
Resources: Gd Pop: 5

Known Powers:
Teleportation: Am ability to teleport up to 3 miles. This produces a loud "BAMF" and the smell of sulfur. Nightcrawler can perform the following power stunts:
-Exceed normal range by 2 miles. He must make a Endurance FEAT or be confused for 1-10 rounds.
-Teleport 1 or 2 passengers. Passengers must make an Endurance FEAT or be knocked out for 1-10 rounds.

-Teleport part of an object (usually non-organic), causing Am damage on the object (and a possible kill result).
-Triple normal attacks by teleporting multiple times. When attempting to hit Nightcrawler, the attacker must have initiative or succeed in a Mn Intuition FEAT, otherwise Nightcrawler will have teleported away.
Prehensile Tail: Use as additional arm, an extra attack with Gd fighting.
Wall-Crawling: Am, 3 areas/turn. He cannot adhere to areas with lack of friction or slippery surfaces.

Equipment:
Body Armor: Gd protection vs. Physical and Energy
Sword: In material, Rm Edge

Talents: Leadership, First Aid, Electronics, Mechanical Repair, Piloting, Martial Arts B, Tumbling, Acrobatics, Weapon Specialist: Sword, Religion (Catholic)

Contacts: X-Men, Amanda Sefton
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Night Thrasher
Real Name: Dwayne Taylor

F) Ex20
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) In40

Health: 90 Karma: 60
Resources: In Pop: 3

Known Powers:
Mental Barrier: Un resistance to Telepathy and Mental Probes.

Equipment:
Armor: Gd protection vs. Physical attacks, Ex protection vs. Heat or Fire. It also has the following features.
-Hydraulics: Gd leaping, run 3 areas/turn, and +1 to strength (max of Ex)
-Escrima Sticks: Rm blunt damage, located on his gauntlets
-Pepper Spray: Victim makes End feat or spend 1-10 turns blind and choking at -2 CS to all feats. Fires from right wrist.
-3 Plastique Packs: Rm explosion in 1 area.
-3 Napalm Gel Packs: In Energy, 1 area, Gd fire burns until put out.
-3 Cordite Packs: Ex explosive damage.
-Magnesium Flare: Rm intensity light. Burns about 1 hour.
-Smoke Pellets: Gd intensity smoke screen, 1 area.
-Spur Jacks: Ty puncture ability used to puncture normal tires.
-Incendiary Caps: Gd fire creation.
-Ball Bearings: Victim must make an agility feat or fall.
-Spring Blade: Gd Edge
-Adamantium Garrote: From his left wrist. Usable as normal, but on a red feat it can strangle a victim. The victim is permitted an Endurance feat each turn to avoid unconsciousness for 1-10 turns. The victim will die 10 turns after unconsciousness if not released. Does Ty rank edged damage, and can cut through armor less than Mn rank.
Helmet: The helmet also has many functions as shown below.
-Voice Scrambler: Rm ability.
-Telescopic Vision: Ex range
-Breathing Apparatus: 5 minutes of air.
-Infrared Vision: Gd ability vision in darkness.
-Camera/Filmpack: Un recording ability for 5 min.
-Enhanced Hearing: Ex intensity.
Backpack: Has the following features:
-Pistol: Ex Shooting, 3 areas
-Skateboard: Locked on the Backpack assembly or on the right forearm. It has Gd material strength and can be used as a Gd shield. It has a spring loaded blade hidden in the front that can do Ex edged damage. He has Gd speed possible with Gd control and Gd Body while on the board.

Talents: Guns, Martial Arts A, B, E, Acrobatics, Tumbling, Business, Criminology, Detective, Computers, Electronics,Leadership, Heir to a fortune

Contacts: New Warriors, Business contacts, Street informants
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Northstar
Real Name: Jean-Paul Beaubier

F) Ex20
A) Ex20
S) Ex20
E) Rm30
R) Ty6
I) Ty6
P) Gd10

Health: 90 Karma: 22
Resources: Gd Pop: 10

Known Powers:
Flight: Sh-Z airspeed normally limited to Gd.
Super-Speed: Mn, able to moves 3 areas a round
-Multiple Attacks: for a total of In damage.
-Speed Offence: Multiple attacks with Sh-Z ability (Using his speed for Fighting rank) or Rapid attacks that inflict up to In damage, ignoring Ex body armor or less (only one roll is made to hit) to a target.
-Speed Defense: One must make a Red FEAT to hit Northstar with anything other than an area or psychic attack. If Northstar is making multiple attacks against the same target, the FEAT is reduced to Yellow.
-Sh-Z strength for breaking a grappling attack.
-Catch arrows
-Invisibility by moving extremely fast, Red intuition FEAT to notice
Light Generation: Normally only when in contact with his sister Aurora, Northstar is able to generate Mn intensity light. It seems he is now able to do it even without Aurora.

Equipment:
Costume: Mn resistance to air friction and tearing.

Talents: Ice-Skating, Bi-Lingual (French, English), Business/Finance

Contacts: X-Men, Alpha Flight
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Nova
Real Name: Richard Rider

F) Rm30
A) Ex20
S) Am50
E) Rm30
R) Ty6
I) Ty6
P) Ty6

Health: 130 Karma: 18
Resources: Pr Pop: 20

Known Powers
Flight: He can reach up to Sh-X speeds. The drawback is that he needs an Agility FEAT for any turns attempted at speeds over Rm airspeed
Body Armor: Rm protection vs. Physical and Energy

Equipment:
Uniform: Richard can instantly change from his street clothes to his Nova Centurion uniform at will, as well as the fact that the suit will morph to suit his needs. The Nova Corps uniform provides him with the following abilities:
-Radio Reception: Ex
-Infra-Red Sensors: Gd
-Energy Pulse: Nova can unleash gravimetric energy pulses, that explode forward from his body causing Mn damage. These pulses leave Nova drained for -3cs on all FEATs for 2-20 turns.
-Life Support: The Nova armor provides an unlimited recyclable air supply however the wearer still requires food and sleep. It also provides Ex protection vs. Extreme temperatures.

Talents: Martial Arts B

Contacts: New Warriors, S.H.I.E.L.D.
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O

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