Daedalus
Posted: Tue Sep 19, 2023 12:45 am
Player Name: Daedalus
Character Name: Daedalus
World of Origin: Earth
Species: Dragon
Occupation: Shop owner?
Level: 5
World level chart:
Human
Fighting: Excellent
Agility: Excellent
Strength: Remarkable
Endurance: Excellent
Charisma/Popularity: Poor
Reasoning: Typical
Intuition: Good
Psyche: Remarkable
Luck: 3 (* 10 = 30)
Hit Points Human: 100
DRAGON
Fighting: Excellent
Agility: Excellent
Strength: Monstrous
Endurance: Amazing
Reasoning: Typical
Intuition: Good
Psyche: Remarkable
Hit Points(Dragon):200
Magic Slots: 7
Skill
Athletics +1cs
Investigation +1cs
Lore +1cs
Weapon Skill: Light Melee +1cs
Weapon Skill: Heavy Melee +1cs
Weapon Skill: Claws +1cs
Driving +1cs
Mechanics +1cs
Magic +1cs
Tracking +1cs
Survival Training +1cs
Abilities:
Ability Level
Elemental Affinity: Earth +2cs
Psionic Skill: Telepathy 2
Super Statistic: Endurance +1cs
Custom: Earth Swim(tunneling) 3
Super Skill: Light Melee +1cs
Spells: (2 out of 14(spell slots * 2))
Level 1:
Alarm Ward - Sets a mystical alarm that can only be detected by the caster on a portal for 24 hours.
Level 3:
Minor Earth Shape - Allows the caster to shape a volume of earth (dirt/clay) of 12 cubic feet.
Weapons/Gear:
Claws: Incredible Damage
Talon(Pudao Spear): Remarkable Slasing, Incredible piercing
Anti-Fear/Domination Dreamcatcher
+1 cs to resist Fear and Domination effects
History:
TBD
Flaws:
Clumsy: The dragon is clumsy on land. Any rolls that involve athletics are halved, and they never look comfortable when walking. This penalty is also applied when dodging while on the ground.
Special Traits:
Breath: Fire
Flight
Huge Size: The dragon in his true form has double the health, however, enemies get a +1cs to hit them due to their huge size.
Level Log:
Level 1: Athletics, Investigation, Lore: 1 -> 2, Weapon Skill: Claws: 3 -> 4, Magic, Tracking: 2 -> 3, HP: +5
Level 2: Endurance: 5 -> 6, Dexterity: 5 -> 6, Wisdom: 3 -> 4, HP: +5
Level 3: Telepathy: 1 -> 2, HP: +8(doesn't matter)
Level 4: Charisma: 2 -> 3, Wisdom: 4 -> 5, Athletics: 2 -> 3, Investigation: 2 -> 3, Survival Training: 2 -> 3, HP: +10(doesn't matter)
Level 5: Charisma: 3 -> 4, Super Skill: Light Melee 0 -> 1, Lore: 2 -> 3
Character Name: Daedalus
World of Origin: Earth
Species: Dragon
Occupation: Shop owner?
Level: 5
World level chart:
| World | Level |
|---|---|
| Intro | 0 |
| Gummi Bears | 0.5 |
| Landfill/HOL | 1 |
| Thundercats | 1.5 |
| FF 7 | 2 |
| Gargoyles | 2.5 |
| Marvel World | 5 |
Fighting: Excellent
Agility: Excellent
Strength: Remarkable
Endurance: Excellent
Charisma/Popularity: Poor
Reasoning: Typical
Intuition: Good
Psyche: Remarkable
Luck: 3 (* 10 = 30)
Hit Points Human: 100
DRAGON
Fighting: Excellent
Agility: Excellent
Strength: Monstrous
Endurance: Amazing
Reasoning: Typical
Intuition: Good
Psyche: Remarkable
Hit Points(Dragon):200
Magic Slots: 7
Skill
Athletics +1cs
Investigation +1cs
Lore +1cs
Weapon Skill: Light Melee +1cs
Weapon Skill: Heavy Melee +1cs
Weapon Skill: Claws +1cs
Driving +1cs
Mechanics +1cs
Magic +1cs
Tracking +1cs
Survival Training +1cs
Abilities:
Ability Level
Elemental Affinity: Earth +2cs
Psionic Skill: Telepathy 2
Super Statistic: Endurance +1cs
Custom: Earth Swim(tunneling) 3
Super Skill: Light Melee +1cs
Spells: (2 out of 14(spell slots * 2))
Level 1:
Alarm Ward - Sets a mystical alarm that can only be detected by the caster on a portal for 24 hours.
Level 3:
Minor Earth Shape - Allows the caster to shape a volume of earth (dirt/clay) of 12 cubic feet.
Weapons/Gear:
Claws: Incredible Damage
Talon(Pudao Spear): Remarkable Slasing, Incredible piercing
Anti-Fear/Domination Dreamcatcher
+1 cs to resist Fear and Domination effects
History:
TBD
Flaws:
Clumsy: The dragon is clumsy on land. Any rolls that involve athletics are halved, and they never look comfortable when walking. This penalty is also applied when dodging while on the ground.
Special Traits:
Breath: Fire
Flight
Huge Size: The dragon in his true form has double the health, however, enemies get a +1cs to hit them due to their huge size.
Level Log:
Level 1: Athletics, Investigation, Lore: 1 -> 2, Weapon Skill: Claws: 3 -> 4, Magic, Tracking: 2 -> 3, HP: +5
Level 2: Endurance: 5 -> 6, Dexterity: 5 -> 6, Wisdom: 3 -> 4, HP: +5
Level 3: Telepathy: 1 -> 2, HP: +8(doesn't matter)
Level 4: Charisma: 2 -> 3, Wisdom: 4 -> 5, Athletics: 2 -> 3, Investigation: 2 -> 3, Survival Training: 2 -> 3, HP: +10(doesn't matter)
Level 5: Charisma: 3 -> 4, Super Skill: Light Melee 0 -> 1, Lore: 2 -> 3