Melee Weapons, Throwing Weapons and Projectiles
Posted: Wed Apr 24, 2024 2:30 am
Weapons Damage
Weapon Range Damage
Hand gun 3 6 per shot.
Rifle 10 10 per shot.
Assault Rifle 7 12 per shot.
Shotgun 3 20 per shot.
Bow 5 6 per shot
Crossbow 3 10 per shot. Also includes compound bow.
Knife 1 3 plus Strength.
Spear 2 10 plus Strength.
Short Sword 1 5 points plus Strength.
Sword 1 7 points plus Strength.
Great Sword 1 10 points plus Strength.
Blunt Weapon 1 +1CS Strength
Thrown Weapon 1 Material Strength and can be used to Stun.
Sub-machine gun 7 25 damage
Machine gun 10 30 damage
Flame Thrower 2 30 damage
LAW 4 40 damage
Heavy Artillery 20 50 damage
Hand Grenade thrown 30 to area
Guided Missile depends 40 damage to area
Explosives local ranges from good damage to Class 1000.
Fire Hose 3 6 damage to area affect
Blaster (energy) 3 30 damage
Ammunition Types that alter gun Stats.
Dum-Dum Bullets +1CS damage vs. Non-armoured objects only, normal caliber cost x 6
Gecko Bullets +1CS damage, normal caliber cost x 8
Glaser Bullets +1CS damage to any damage scored, normal caliber cost x 8
Hollow Point Bullets +1CS damage, normal caliber cost x 8
Uranium tipped/Mercury +2CS damage, -1 Range, normal caliber cost x 25
True Armour Piercing +2CS penetration, half normal damage only, normal caliber cost x 4 (i.e. 'Armour-Piercing')
Rubber Bullets Non-lethal, blunt damage, normal cost
Weapon Range Damage
Hand gun 3 6 per shot.
Rifle 10 10 per shot.
Assault Rifle 7 12 per shot.
Shotgun 3 20 per shot.
Bow 5 6 per shot
Crossbow 3 10 per shot. Also includes compound bow.
Knife 1 3 plus Strength.
Spear 2 10 plus Strength.
Short Sword 1 5 points plus Strength.
Sword 1 7 points plus Strength.
Great Sword 1 10 points plus Strength.
Blunt Weapon 1 +1CS Strength
Thrown Weapon 1 Material Strength and can be used to Stun.
Sub-machine gun 7 25 damage
Machine gun 10 30 damage
Flame Thrower 2 30 damage
LAW 4 40 damage
Heavy Artillery 20 50 damage
Hand Grenade thrown 30 to area
Guided Missile depends 40 damage to area
Explosives local ranges from good damage to Class 1000.
Fire Hose 3 6 damage to area affect
Blaster (energy) 3 30 damage
Ammunition Types that alter gun Stats.
Dum-Dum Bullets +1CS damage vs. Non-armoured objects only, normal caliber cost x 6
Gecko Bullets +1CS damage, normal caliber cost x 8
Glaser Bullets +1CS damage to any damage scored, normal caliber cost x 8
Hollow Point Bullets +1CS damage, normal caliber cost x 8
Uranium tipped/Mercury +2CS damage, -1 Range, normal caliber cost x 25
True Armour Piercing +2CS penetration, half normal damage only, normal caliber cost x 4 (i.e. 'Armour-Piercing')
Rubber Bullets Non-lethal, blunt damage, normal cost